Sharpshooter
Rear Admiral
...So, after Dundradal told me about Hero difficulty making your wingmen much smarter, I actually decided to try it, and I replayed the losing missions in Episode 1.
And I won the pirate base mission after going through through the losing missions. Your wingmen really are much smarter, and they seem to use missiles more often. Of course, the problem is that your enemies also get much smarter, so battles can sometimes turn into spectacular dogfights where both sides have the potential to wipe out each other very quickly. Still, some missions are easier on Hero than on Ace, and the losing missions in Ep.1 seem to be among them.
Two bugs I thought I had mentioned before (but I can't find the post where I thought I had mentioned them, so my memory may be failing me, and so I'll repost them just in case) :
-After the scramble mission ("They must have detected us! Kill them all, Captain!), the game always substracts one from the Stiletto count, even if you manage to save every ship.
-In Search for a Strike, *Trigger* is one of the Firekka pilots, which is pretty odd since you have yet to meet him.
Also, I still get that annoying freeze bug. In Episode 4, it will go away if I wait long enough, but in Episode 1, I was only able to get rid of it by force-quitting. It mostly happens in the losing mission that starts with the cutscene of your Gladius jumping in. While reducing the level of detail as well as turning off the voices can help, it can still happen around the time the Lionheart jumps in and starts launching the Stilettos.
Computer specs :
Intel Core 2 Duo, 2.20 Ghz
2GB RAM
Nvidia Geforce 8700 something (I don't have the specs right here, I'm using my father's computer).
Off-topic : Remember how I complained about the Ep.3 minelaying mission being too hard? I abused taunts to no end (and probably got lucky ) and managed to save all 6 Clydesdales.
And I won the pirate base mission after going through through the losing missions. Your wingmen really are much smarter, and they seem to use missiles more often. Of course, the problem is that your enemies also get much smarter, so battles can sometimes turn into spectacular dogfights where both sides have the potential to wipe out each other very quickly. Still, some missions are easier on Hero than on Ace, and the losing missions in Ep.1 seem to be among them.
Two bugs I thought I had mentioned before (but I can't find the post where I thought I had mentioned them, so my memory may be failing me, and so I'll repost them just in case) :
-After the scramble mission ("They must have detected us! Kill them all, Captain!), the game always substracts one from the Stiletto count, even if you manage to save every ship.
-In Search for a Strike, *Trigger* is one of the Firekka pilots, which is pretty odd since you have yet to meet him.
Also, I still get that annoying freeze bug. In Episode 4, it will go away if I wait long enough, but in Episode 1, I was only able to get rid of it by force-quitting. It mostly happens in the losing mission that starts with the cutscene of your Gladius jumping in. While reducing the level of detail as well as turning off the voices can help, it can still happen around the time the Lionheart jumps in and starts launching the Stilettos.
Computer specs :
Intel Core 2 Duo, 2.20 Ghz
2GB RAM
Nvidia Geforce 8700 something (I don't have the specs right here, I'm using my father's computer).
Off-topic : Remember how I complained about the Ep.3 minelaying mission being too hard? I abused taunts to no end (and probably got lucky ) and managed to save all 6 Clydesdales.