Sure what do you want to know about it? I had a small part in designing the game, story, stats, scaling.
A bunch of programming buddies of mine did the making of it to prove they could beat me in strategy since they couldn't beat me in flight
Most of the Artwork I did for the thing was lost, there was a blueprints file I did but I lost that when I had to suddenly reformat disks.
There weren't any full 3d models we did it was like a boardgame on the computer with groups of cap ships flying in a certain formation with fighter squads or flights around each ship.
We added a research tree into the game where a certain amount of credits were distributed to research, even humanitarian programs(for system morale), weapon production, ship building/facility construction, and mining.
Systems had a certain level of defense, an invading fleet not meeting the defense value with its offense value was either deystroyed or forced to retreat.
I did the work on capship and fighter tactical values based on firepower, speed, turn rates, acceleration, hull strength, sheilds, and weapon ordinance using a formula that took given values, multiplied each by certain modifiers and then averaged the values into a single tactical value. This was then used to calculate combat results based on ship numbers, tacvalues, and combat maneuvers.
In the end it was cool but the graphics sucked ass.
P.S. are you one of the guys working on Fleet Commander? If so, keep working on it, we need a cool game like that to circulate among WC fans.
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Don't look conspicuous-it draws fire.
[This message has been edited by Death's Head (edited February 19, 2000).]