FC 1.7 status

Discussion in 'Flight Commander' started by eddieb, Apr 17, 2011.

  1. eddieb

    eddieb Vice Admiral

    Messages:
    975
    Likes Received:
    2
    Trophy Points:
    32,385
    Location:
    Los Angeles
    Hi all:

    Some have been asking what features will be in 1.7. I'm about to get married, so the wedding is my priority, and I won't be able to release anything until afterwards. But here's what I already got done

    • AI uses decoys against dumbfires
    • Display shield flash when hitting shielded part of a cap ship
    • Music change on Torpedo run
    • Change shield color
    • Add after debriefing movie.
    • Add a timer with a callback for scripting
    • Show ship name in the viewer
    • In-game lua console
    • weapons xml tag
    • Mission timer wrong when pausing

    And here's some items that are partially done
    • Multiple friendly wings
    • More comms, and the AI to use them. For example, the AI congratulates you on a kill. Announces it is taking over the wing when the wingleader dies.
    • More interactive menus in the gameflow. Buttons will highlight when you mouse over them, the scrollbars work. More stats and fiction in the ship viewer.
    • An improved mission editor
    • Give the user a choice of joystick

    More details are here http://code.google.com/p/flightcommander/issues/list
     
  2. Iceblade

    Iceblade Admiral

    Messages:
    1,953
    Likes Received:
    11
    Trophy Points:
    36,985
    Gender:
    Male
    Looking good eddie, I think that really only leaves AI for FC to be a competitive engine to Vision. (Excluding recent graphical effects, Bloom, HD-lighting, etc.)

    Oh and congrats on the nuptials.
     
  3. QuailPilot

    QuailPilot Spaceman

    Messages:
    818
    Likes Received:
    2
    Trophy Points:
    50
    Gender:
    Male
    Location:
    TSGS Wolfenstien
    Oh nice, on getting married. I wish you and your future wife luck!

    Anyway I'm also looking forward to the new features, I'll enjoy messing around with them.
     
  4. ChrisReid

    ChrisReid Super Soaker Collector / Administrator

    Messages:
    13,287
    Likes Received:
    284
    Trophy Points:
    69,485
    Location:
    Seattle, Washington, USA
    Yay, sounds like a good update!
     
  5. Quarto

    Quarto Unknown Enemy

    Messages:
    11,712
    Likes Received:
    177
    Trophy Points:
    69,385
    Location:
    Poland
    Hmm, how does that work?
     
  6. Dundradal

    Dundradal Frog Blast the Vent Core!

    Messages:
    6,447
    Likes Received:
    138
    Trophy Points:
    51,985
    Location:
    Seattle, Washington, USA
    They turn. :p
     
  7. eddieb

    eddieb Vice Admiral

    Messages:
    975
    Likes Received:
    2
    Trophy Points:
    32,385
    Location:
    Los Angeles
    It was a bug fix, to stop the AI from using decoys against dumbfires.
     
  8. Quarto

    Quarto Unknown Enemy

    Messages:
    11,712
    Likes Received:
    177
    Trophy Points:
    69,385
    Location:
    Poland
    Ah, ok - so you meant that AI will no longer use decoys. That makes a bit more sense ;).
     
  9. Iceblade

    Iceblade Admiral

    Messages:
    1,953
    Likes Received:
    11
    Trophy Points:
    36,985
    Gender:
    Male
    Love it, love it.

    Very helpful for debugging those pesky minor issues.
     

Share This Page