Icefire69 said:
Well, the engine is old and amde for older system, so i was curious if it's limted, or can be expand now, due faster machines.
Newer, faster machines, we find, aren't as much help as you might hope. The game was written for DirectX 6 - so, new graphics cards with all their neato DX9-compatible features offer no performance improvements. And in general, the engine is written for the machines that existed at the time when the game was released. For example, you might now have 512MB of RAM, when back then you had 32MB... but the game isn't designed to take advantage of that.
Maximum Ships in one NAV Point?
The limit used to be around 40, IIRC, but HCl's taken care of that. I don't remember if there still is a limit, but if there is, it's too high to notice. Heck, even the original limit was almost always enough - there are very few situations where you'll want the player to keep track of more than 40 different ships around him.
More than a player can handle
.
Maxium taunts/battle chatter?
More than our voice actors can handle
. Some of the pilots in WCP had more than a hundred lines, most of which were taunts and other battle chatter. Our pilots have much less than that.
Maximum Controllable Wingmen?
I've never tried assigning more than 4-5 wingmen. You can assign at least 9, though. In theory, that number can be increased... but I've never tried, because there's just no need for it.