I think that Varni didnt even have Jump capabilities , that was the reason I said that.
I believe you're thinking of the Hari--they had massive generational ships that went from star to star at sublight speeds and then would multiply and eat up the resources of planets they found... ultimately destroying them and creating more ships to spread further in the process.
thats quiete interesting..
Do you still think the kilrathi keep slaves,after the treaty of torgo and the new leadership of melek (?)
keeping slaves is wrong and evil and even melek would admit this, after his change of behaviour
Yes, I think it is possible and even likely. The ICIS manual has an article about the Midway's first operation against a group of Kilrathi pirates... and it says the Confederation wll execute the pirates themselves and turn over the women, children and slaves to the Kilrathi government. More broadly, consider the universe map that came with WCP--the former Empire is a red sea of Kilrathi clans andnot a quilt of freed slave planets.
I think there's three things to consider:
- Slavery is a cornerstone of Kilrathi culture. Their entire system is built on the backs of races like the Varni, Wu, Ka, Sorn, Gorth, etc. The alien slaves aren't just fetching water and serving dinner--they run industry, they advance the science and so on. Action Stations even talks about how Kilrathi planets are set up, with a tiny population (tens of thousands) of actual Kilrathi supervising whole races of slaves. It's something that would be extremely difficult to simply 'turn off'--the Kilrathi would need to ease away from slavery generationally, if they were so willing.
- The war wasn't so much won as it was ended. This is where the World War II analog breaks down--the Kilrathi weren't defeated tactically... their culture was shocked into agreeing not to keep fighting. The Confederation in 2669 knows that the Kilrathi have the dvantage in men and materiel and that if they chose to press the fight they would almost certainly win--so the terms of surrender (and how they are enforced) have to be mindful of that. The Confederation can't sit down and dictate a paradigm shift in how society works for every single Kil... because that gives them something to keep fighting for.
- Kilrathi culture is more complex than just Melek. Melek acts like a fuzzy human and the Confederation seems to reward him for that fact... but he doesn't speak for the entirety of the former empire. He is recognized as Chancellor by the Confederation but he is viewed as a traitor by many Kils... and the reality of the political situation is far messier than just Melek trying to build a new homeworld and stay out of the universe's way. The former clans are fighting a violent five-sided civil war to crown a new emperor and the Confederation doesn't want to become involved in that, much less forcing them to completely change their culture. (In the same vein, we should remember that slavery is wrong and evil to us*... and entirely normal to the Kilrathi. There was no reset switch where they suddenly grew human morals--in fact, the pecularity of their defeat requires that they adhere to a fairly alien set of values in the first place.)
* - and as someone else pointed out, there's some human slavery in Wing Commander. We see it in dark places in Privateer and there's also a very interesting line in the Privateer manual. In describing slavery in Gemini we're told that it's horrible, almost "like the 24th century". So, apparently it's a habit human society hasn't managed to permanently kick yet.