Yeah, I'm not happy with how this behaves either. You may recall I posted a few weeks back that I messed with it for hours and didn't make any improvement. I may just need to come up with an entirely different way to multi-select. (Open to ideas, but ideally ones that are backed with examples/links to code snippets/knowledge of css/html/php/jquery).Wishes? Well, let's see... I'm still unhappy with the objects selector. Once I've selected a ship and want to check on it again, I first have to select another ship (or "Objects") before being able to get back to the one I want.
Well this is just a 'get off my rear and code it' thing, so I can definitely put this through if it is at the top of everyone's wish list.Tailing would definitely be a good feature to add. It'd make, um, tailing a lot easier!
Yeah, I think everything is in place for an IRC game, aside from the fact that I'd have to initialize it. I guess getting the auto-refresh timer working would also *really* help an IRC game, since it would feel a lot more 'live' than having to go refresh the main list right, as it is right now.Maybe we should also try to start an IRC game, meaning we'd meet over at #wingnut and get a quick game going. Possibly between Christmas and New Year's Eve (considering the different time zones we'd have to cover).
Well, this one is currently not in my own personal timeline (go see the appropriate thread) but if you can convince *cough*trick*cough* someone who knows basic html/php forms and some mysql into doing it, nothing stops this kind of thing from being developed side-by-side with the game engine. Honestly the 'game setup' program will have very little to do with what I'm doing now; it just needs to seed the database properly, and at this point I've defined all the formatting so nothing is holding this back aside from time and effort.And even if it's way down the road, I'd say it would be good to be able to create our own games (without you having to manually insert ships). Even if it's just a front-end that lets you create or join a game, select your fighter and randomizes players' starting positions. It might be worth the hassle, once your RL stops interfering.
Yeah, they're getting to me too. If someone can try to put together the css/html for them, that would save me *a lot* of time and encourage me to push this higher on the list, otherwise I'll likely leave this one lower for now, and maybe go after chaff/tailing first.My wish is still a little more organized Field Reports.
How complex were you thinking about going with this? I was thinking just a simple paragraph or bullet point per ship report would suffice, colour coded according to race, team, player, or whatever you feel is most suitable.Yeah, they're getting to me too. If someone can try to put together the css/html for them, that would save me *a lot* of time and encourage me to push this higher on the list, otherwise I'll likely leave this one lower for now, and maybe go after chaff/tailing first.
How complex were you thinking about going with this? I was thinking just a simple paragraph or bullet point per ship report would suffice, colour coded according to race, team, player, or whatever you feel is most suitable.
Yes, this is still an issue, but Avacar is aware of it. Once you've selected one of the ships in the objects selector, you have to select another ship before being able to reselect the first. It's a bit tedious, but since Avacar has done a great job with WCTOO, I won't rush him. I'm sure he'll sort these kind of things out in due time.Got still the problem, if i want to select ONE ship, the bar objects is in my way if i want to select ships which are directly in the bar.