I've got the list--had it a few days ago actually, but I had two tests to prepare for this week.
For the most part, the comms needed areb already in the game, but there are several that could do with a random selection from a small list of possible comms like for taunting and such. I don't plan on having comms for destroyed a component or launched a missile (both scriptable), but I will script one for destroyed an enemy. There are only two new comms that I think might be worthwhile--return to base and of course a special acknowledgement thereof. Well here is the full list:
multiple (3) - Taunt
multiple (3) - Help
multiple (2) - Break and attack
multiple (2) - Yes and no (not really as needed as the other three, though)
new - return to base
new - returning to base
scriptable - destroyed an enemy
A list of all the already implemented pilot comms
old - request status
old - statuses (good, medium, bad)
old - form up
old - break and attack
old - yes, no
old - eject
old - dead
old - taunt
old - attack my target
old - request land
old - help