<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Death's Head:
How many times do I have to say you don't have a full light carrier, you're on board a destroyer which has 10 fighters. Saying a Kilrathi carrier has 30 because a destoyer has 10 is pretty weak.<HR></BLOCKQUOTE>Um, in the first post in this thread you said we comand a squadron based on a
carrier
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>"Also, I think it's safe to assume that my carrier has some escorts that would help with the fighters."
Another poor assumption, since I said there was NONE. And it's still not a carrier.<HR></BLOCKQUOTE>Certainly not in the post that started this thread…..
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>"It depends where the fighter hits, and what carrier it is..."
Baah. Th idea behind a Kamikaze is to insure the fighter hits it's target. If you've got rows of fighters and you smash into them at hundreds of meters per second, the result is almost always dramatic. Kilrathi kamikaze attacks were responsable for damaging carriers more than once. It was a light fighter that finished off the Behemoth in HOT,<HR></BLOCKQUOTE>
No, the fighter broke apart and it’s debries impacted the Behemoth, but it wasn’t that fighter that destroyed it, or even seriously damaged it. Not to mention that the Behemoth wasn’t finished in the first place.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>a light fighter that cripled the base which was used to shoot down asteroids in POF,<HR></BLOCKQUOTE>WTF?
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>and ICIS said "During the war, one gutsy Dralthi pilot with dreams of glory could simultaneously find glorious martyrdom and eliminate a carrier's whole fighter complement with one suicide run through the hangar doors" This implies two things; it didn't take much for a fighter to devastate a carrier and since the Kilrathi did it, Confed probably did something similar to the Kilrathi. The 'slide seems to confirm this, at least from what the KS manual says.<HR></BLOCKQUOTE>Yes, and that Dralthi had to fly through the hangar…. Which is a specific target, and one that isn’t exactly the easiest.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>"It depends where the fighter hits, and what carrier it is..."
Nevertheless, it could and has been done.<HR></BLOCKQUOTE>Uh….. yes, it has been done, that’s why it depends on the type of carrier.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>I figuired with all your assumptions, you would have figuired the cruiser was Fralthi II. What carrier in any era can keep up with a cruiser of the same era???<HR></BLOCKQUOTE>The Tarawa could go up to 250 kps, or something similar….
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>"but if his 'Bows could take out that cruiser like they can in the game"
You're comparing apples and oranges here<HR></BLOCKQUOTE>And you’re comparing a game to real life…
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>"than my Arrow and 'Bow would be able to engage and destroy the three or so fighters escorting the transport."
Fighters aren't your main objective here. And why is there only 3 or so fighters? And if you really wanna go for realism, a light fighter and a bomber don't stand much of a chance against a far greater number enemy.<HR></BLOCKQUOTE>A fighter with 8 missiles, and a bomber with 16…. They could very well engage the fighters from long range with IR’s or FF’s. Second, if it’s not 3, than how many fighters would escort the transport?
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>"Oh? So the Kilrathi have some super carriers that hold.... <<gasp>> 30 fighters, while mine only holds 10?"
Good heavens! why do you insist on being commander of a carrier wing, it's a destroyer? And who brought a Kilrathi carrier in?<HR></BLOCKQUOTE>Good heavens! In your first post you said that I comand ships on a carrier. Second, the remark about Kilrathi carriers isn’t connected to my point.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>
Because I can and that pilots do take out turrets off at least on side(KS manual)<HR></BLOCKQUOTE>?????
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Have you ever heard pilots say how easy their commanders said a mission would be only to find out how tough it really is? Well you've been told it's easy.
<HR></BLOCKQUOTE>A pointless point…
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>If you need an Excal to do that, then-then, not "than", you should log in some sim hours.
<HR></BLOCKQUOTE>And I suppose you can do it in an Arrow?
Yes, I’m sure you can. <BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Even if you could, you can't be in every ship,<HR></BLOCKQUOTE>??? <BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>common and even ace pilots get shot down quite frequently by capships.<HR></BLOCKQUOTE>Yeah, so Quarto’s ‘bows are shot down.
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>If I'm not mistaken, you're ship is stronger than your wingman's ship in wc3 and wc4, because you're special.<HR></BLOCKQUOTE>Every WC game is like that….. Yes, it is because I’m special…. I’m a real person, and OSI doesn’t want me to stop liking the game, which would happen if I got killed all the time.