Originally posted by SabreAce
Could the AMG's be done similar to the gun on the Cerberus from Secret Ops? Randomly fire (more slowly, of course) at the enemy cap ship
Yes, that's probably how it'll work if we decide to include it. This way, the AMGs won't damage capships though (well, they will if they hit, but the problem is that capships don't know how to aim at other's ships components - they just aim at the center of the enemy capship's main hull).
Originally posted by SabreAce
...and set a damage point level where something like 5 AMG shots would take out a ship?
Maybe, yes, but I'm not sure. Like I said, we'd need to figure out how to get capships to aim at individual components. Also, this would tremendously unbalance missions, since as much as we tried to make things always happen within some limits, the same mission could be a lot harder/easier if some unlucky fighter(s) crossed the path of the AMG shots, thus leaving around a capship that was supposed to be gone already.
Originally posted by SabreAce
Something like, instead of having shield generators like WCP did, make it so the cap ships just have the normal anti-fighter gun shielding, but can be shot immediately with torps and AMGs. Then, give the AMG the ability to ignore shields.
If we could mess around with capship shields that much, it'd be heaven
I could make torpedoes lock on the hull instead of on separate components, make torpedoes lock on corvettes, etc., and make everything more WC2-like. Unfortunately, I'm pretty sure this is far out of our possibilities
Originally posted by SabreAce
For the PTC...will it be a giant pink ball that looks like it came out of a giant particle cannon like it did in WC2's game engine, or more like the plasma torpedo sort of thing (the Star Trek fan in me comes out ) from near the end of Special Operations 2, when Concordia blows a Kamekh apart? Assuming of course that you can use it in the game/a rendered cut scene. I myself would prefer the plasma torp.
I tend to favor the highest-resolution source available, so the PTC would look like the one we see in the SO2 cutscene.
If we add either the PTC or the AMGs, it'll probably be just a nifty gimmick... the PTC would definitely have to be a scripted event, and the AMGs would probably not damage capships, they'd just act as fireworks instead. Pretty bolts, pretty explosions, and of course, certain death for fighters. But damaging or destroying capships this way would probably be too hard to script or, even if we could do it, too potentially dangerous and difficult to control as far as mission balance goes.
--Eder