I suppose I should bring to light another bug I've known about for a while. When you destroy a friendly ship with a dump fire (or any other missile) you aren't marked as a traitor. Oh don't you just love things relating to being marked as a traitor?

I've also discovered a strange issue with comm videos not being played when you rapidly ask for status. The subtitle and audio works but the video doesn't come up. I'm not sure if its related to the codec I'm using.
My next release is coming along smoothly. I've replaced all video and audio relating to comm messaging. I'm currently working on a briefing that has voice acted audio which should turn out alright. I'm finding it quite hard really.
- Two new missions.
- Five reworked missions.
- All new audio and video.
- Five new ships, the Bearcat, Hellcat, Ferret, Avenger and Personnel Transport.
- New Main Menu screen.
- New splash screen.
- Two new characters with audio.
- Modified Gauntlet incorporating Perfect Plan content (ships, video, audio).
- Three flyable ships in the campaign, Bearcat, Ferret and Scimitar (many more in the simulator).
Here is one of the three new cap ship videos. The codec used isn't entirely supported in Flight Commander so its fuzzy and colourless. Yet, it kinda works since that was the effect I was aiming for.
Is it possible to change the players ship mid-flight, or to change it at mission start-up based on a gameflow script? I'm going to have it that if too many of one particular ship is destroyed then the player will be forced to fly another type altogether.