Beta 8 Bugs

Maybe this is a new bug, maybe is a well known problem, I dont' know, but...
I have choose 2 lucrative cargo missions.
I have saved the game.
I have turn off the computer.
Later I have turn on the computer, loaded Privateer, loaded the saved game.
Out of the space station: in the HUD not a word about the missions.
But in my cargo bay there was the mission cargo...

Besides: the cargo capacity of the ships.
In the countless stats that each ship has I don't know exactly where to look...
 
only campaign missions are persistent at the moment...it's a known limitation of noncampaign missions...
you can always click on those cargos and dump them and take 2 other missions
 
If you mean cargo capacity of your current ship, go to the commodities market and check how much is left ;)

If you want to know how much a ship has before buying it, click on a ship, look under "General Information" for "Hold Volume"
 
bug:
i've accepted a bounty mission "destroy a talon ship in jump to regalis".
in regalis 'i've found three talons, but none of them was the mission objective.
 
Doing something at the Jump to Regallis means at the jump point, not in Regallis itself (unless your target went through the jump point).

Your target should have been in either Sherwood, Troy or Freyja (systems with jumps to Regallis) I don't know which of course without knowing what your mission summary said ;)
 
MamiyaOtaru said:
If you mean cargo capacity of your current ship, go to the commodities market and check how much is left ;)

If you want to know how much a ship has before buying it, click on a ship, look under "General Information" for "Hold Volume"

Ok, thanks!
::D
 
MamiyaOtaru said:
Doing something at the Jump to Regallis means at the jump point, not in Regallis itself (unless your target went through the jump point).

Your target should have been in either Sherwood, Troy or Freyja (systems with jumps to Regallis) I don't know which of course without knowing what your mission summary said ;)

i've destroyed these ship near jump to regalis, not in regalis .
no other target found.
 
Well he's flying around somewhere--it's a possbility he ran away to the next system ,regalis
there's also the possibility that he got damaged...

the real way to know who your target is, is to IMMEDIATELY hit alt-f1 when you get to the area...the mission autotargets the mark you have to kill.

also hitting 'l' may help keep him locked even if he runs out of your range

but at any rate hitting cntrl-f1 will restore your target.
 
Some little bug, some suggestion.

* I am within a jump point, I press "j", the jump generator uses the standard 2 bars of energy, the jump procedure begins.
Then I press again the "j". The jump generator uses again 2 bars of energy, the jump procedure goes on.
Then I press again the "j". The jump generator uses again 2 bars of energy, the jump procedure goes on...
* My turrets doesn't shoot at the capital ships. At the Kamekh-class, anyway.
* I have many auto-repair devices, but they doesn't work, or so it seems...

The suggestions:
* (Very) Long Range Cargo Missions: (very) long range = (very) lucrative, but (very) long range = (very) time-consuming.
* The turrets: in Klingon Academy and in X-Wing Alliance (if I remember well) the turret is ALWAYS active, the only thing that a pilot can choose is the tipe of behaviour: "aggressive" (the turret shoot at my hostile target) or "defensive" (the turret shoot at the incoming missiles and at the closest enemy target).
* A way for configure the keys!
* A key for "target nearest enemy"
* The report of the damage (if any) that my ship has sustained, not only the general status of the hull: the engines, the thrusters, the radar etc.
 
Bugs/Design Issues/Random griping and moaning:
I can't buy weapons or a tractor beam for my turret. I'm not going to put a tractor beam in my only missile bay on my Orion!
Pirates are still hostile while running (at least one of) Tayla's missions.
No way (that I could find) to bring up quadrant maps. This is ok for me, I have them seared permanentenly into my brain, but anyone who hasn't played this game to that degree might be in trouble.
Other stuff that is mentioned elsewhere (Not being able to see damaged systems, repairs costing too much, not able to repair most components, ship configurations not matching the original privateer (and also don't seem to vary by location as they are supposed to- there's a good privateer faq somewhere that describes how the variable ship loadouts and intelligence works), commodities not done, trade UI too heavy, upgrade UI too heavy)
Excessive pauses in bartender speech (I always have had a fairly quick computer for privateer, maybe it was like this on some machines, but it is very annoying)
Tons of missing dialogue (all fixers so far, some bartender speeches) (upcoming?)
No talking heads :( (I didn't expect anyone would have gone through the work to do this though)
No ship salesman. That was some of my favorite dialogue... next to Lynn's of course.
I would complain about the AI, but I hardly expect you all to try to clone the original Privateer AI, and I bet if I looked I could find the VS difficulty settings.
Hmm, I guess I'd better play on and see if I can get the secret compartment yet, and if it transfers between ships... well, I played on, and no secret compartment at all *cries*.
Everything always seems to be exactly how you left it when you land and take off. This would be cool, except it removes any possibility of running from an enemy you are slower than to beat them to a base. As soon as you leave, not only are you both still right where you are, you are completely stopped as well. Having to quit the game (or save/reload?) to clear this is not fun.
A lot of stuff is added, in terms of procedural missions and a couple upgrades (like repair system, although it doesn't seem to do anything. I haven't bought a repair droid yet though.)
Word wrap would be really, really, really, really, really, really nice. Please. I beg you.
Fixer text can be hard to read, because it is cut off on the bottom of letters like p and the edges of some other letters as well.
You can shoot down missiles. This would be cool except that your missiles are huge and seem to come out right where your guns fire.
Missiles flight paths are all wobbly.
Missiles don't seem to kill enemies as well as they do in Privateer. Two simulatenous missile hits on the same shield facing will kill a full-power talon, and firing two missiles simulatenously in Privateer nearly always would have this result.
Hull. Why do we have hull? Shouldn't there just be armor? Sure it makes you easier to kill, but talons seem to take way more punishment as well. In Priv, by the time anything got through Tungsten, you would probably be barely able to more or turn anyway.
No display of directional armor damage on enemy ships.
Shield readouts on enemy ships and backwards on some ships, like the talon and Gothri. Forward shields are towards the top of the screen, but the image points downward.

This isn't necessarily a bug, but I haven't seen any Paradigms in the usual systems (Perry, 119CE), and I've flown through them enough that I should have. I wanna see a Paradigm!

Obviously, there's a whole lot of minor things that are either unimportant or would be a pain to do (ranging from missile launchers/torpedo launchers come automatic, rf upgrades available in Privateer, have to hit 'd' to land, making the asteroid fields more like Privateer and less like a carnival ride, the faction relations, losing your mission objective and being unable to locate it or get rid of mission without quitting, being unable to look at current missions, etc.) but I won't go in to that unless some other stuff gets better first.
The communication options with bases are different. Which isn't terrible, but a couple of them were funny.

I don't suppose there's any chance of getting the intro/ending cutscenes in one form or another into the game...? The Privateer scenes (sans talking head) could be done in-engine I would imagine if desired, though not so lucky with the RF intro...


Nice work so far. It might not sound like it, but I really like a lot of what I've seen so far. I wanted to see a Kamekh, so I took a Kamekh-killing mission in my Tarsus. As soon as I got in turret range I ran away (well, killed the escorts and ran), but it was still really cool looking. The ship-to-ship coms are as funny as ever, and I hear a good amount of chatter when stuff is going on.

Shoot, I've been working on this post for an hour now. This is why I'm glad I'm not QA... when my company gets out of crunch I might have to see if there's anything I can do to help out. Privateer is one of my favorite games, and coming from me, that means a lot.
 
Oh, I almost forgot, sometimes when I accept a mission, that mission stays in the list, and it seems to give me a different mission instead. It is kind of irritating accepting a mission to kill a dralthi and finding the objective is a Gothri, with two Gothri escorts (according to the mission text and what happens) when you arrive at the jump.

When this happens and you're in a 1/1 tarsus with dual lasers (heck, even dual Meson blasters...), and especially with no A/B...

"Not Good"

Actually, I seem to recall this happening in VS too, but it's been a long time since I've touched VS. I just wasn't Privateer.
 
First thanks for finding out these stuff, QA can sometimes really be a pain to do. I would like to know a name or something of you, posting completely annonymous is kind of impolite.

But i agree on the things you mentioned above many of them are already known to the team and we'll see what we can do...
 
Unregistered said:
Excessive pauses in bartender speech (I always have had a fairly quick computer for privateer, maybe it was like this on some machines, but it is very annoying)
The only way we have any of it is from someone holding a microphone to the speakers while playing Privateer. If your computer does it better than his, record it and send it in :D Or, open up the wav and cut out the silent parts. I may do that myself someday, but other stuff takes priority.
Tons of missing dialogue (all fixers so far, some bartender speeches) (upcoming?)
see above. In flight speech can be extracted with Game Audio Player, dialogue however can't be.
Word wrap would be really, really, really, really, really, really nice. Please. I beg you.
explain. Text wraps. Are you complaining about it wrapping in the middle of a word?
You can shoot down missiles. This would be cool except that your missiles are huge and seem to come out right where your guns fire.
This requires you to pause from firing your guns for a second or two when you launch a missile. The AI does. Probably won't fix.
Missiles flight paths are all wobbly.
A fix was attempted, but it led to things not turning at all. It will be attempted again at some point. In the meantime, they work.
Hull. Why do we have hull? Shouldn't there just be armor?
Hull is there to let you survive a little longer (AI doesn't have it) It's a little redundant and all, but until the AI's aim can be borked a little, it is a necessary "cheat".
Shield readouts on enemy ships (are) backwards on some ships, like the talon and Gothri. Forward shields are towards the top of the screen, but the image points downward.
forward shields are always at the top of the display. We've discussed having 2d top down images of the ships be an option. This has the advantage of making more sense with the shields and all. On the other hand, some feel the 3d pics look better, especially since they are reused in the ship dealer screens.
have to hit 'd' to land
Won't fix. Nothing pisses me off more than accidentally drifting within an invisible field during a fight and being forcefully landed, ending and losing my mission.
making the asteroid fields more like Privateer and less like a carnival ride,
I don't quite understand the comparison to a carnival ride. They could stand to be slowed a little so they don't wallop you from the rear while you are afterburnering. If you'd prefer 2d sprites that pop into existence a few meters from your ship (like the space dust :D ), maybe we could do that ;) In fact I would like to do them more like Freelancer does, but that's off in the future a ways.
the faction relations
what about them
being unable to look at current missions
It would be nice to add this capability to the base mission computer. For now, you can look at your objectives in flight at any time by pressing 'o'.
Everything always seems to be exactly how you left it when you land and take off.
This is because the simulation stops when you land. It was a quick hack to prevent the player from hearing laser bolts and comms from nearby battles while docked (and more importantly, to prevent the player's ship from being blown up while "docked"). I'd prefer a more elegant solution of course. We'll see. At least when you dock you can repair and stock up on missiles, or hire wingmen or something ;)

And bounty missions aren't an exact science.. this has been worked on since the last beta however.

That was quite a laundry list of little details.. Most are not *bugs*, and are already known. We play this too (not to mention we made it) and are already aware of exactly what is in there and what isn't ;)

Obviously we'd be happy for any help anyone cared to provide :) Thanks for the feedback.
 
Are the 'mission' in-game comms also difficult to get? I noticed Riordian didn't say his bit out loud, and there was no give-take that you could control to it.

His Centurion looks nice, btw, can't wait to get one.

Afterwards, I got shot a lot by confed. If we aren't going to get a secret compartment, can the mission cargo at least be changed to something like "Brilliance(hidden)" that isn't set as contraband? I guess I don't really know how important this is to anyone else, but I liked the secret compartment, and it was a nice reward for getting started on the plot missions. Otherwise, it's half as much money for the same run as last time.

What do you think? Too difficult? Not important? Just not done yet?
I don't mean to complain really, I wouldn't still be playing the game if I didn't think it was good. Nice work.
 
Oh, right, and about word wrap, yes, I did mean wrapping in the middle of the word. Just a personal pet peeve of mine. I would imagine this would have been done already if it were trivial to find how many characters will fit on a line, or for non-fixed width fonts how wide a string of text is; I don't know how VS does its text boxes.

I guess you're probably right if you think this doesn't bother many people. Like you said, it was kind of a laundry list. I was literally just alt+tabbing over from the game for half the list whenever I noticed something.

Thanks.
 
Mmmm...
These cargo hold...
Tarsus: 100
Galaxy: 150
Orion: 150 (?!)
Centurion: 150 (?!?!?!)
If I remember well the cargo hold of the Centurion in the Old Privateer was 50...
More than enough for an heavy fighter, I think...
And just one thing: with the Tarsus I was unable to buy the Cargo Extension. The same with the Galaxy. The same with the Orion.
Is the Cargo Extension intended only for military craft (stiletto, gladius etc.), maybe?
 
well it sounds like a bug somehow...we'll have to repair these stats and make sure cargo expansion works on normal ships.
 
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