I used to love playing the Battle of Midway on Battlefield 1942 and couldn't help but think that the next Wing Commander game should be an outer space take on that with 1-2 carriers, 2 destroyers, frigates, fighters and bombers. For the game designer types out there would this be technically achievable? Anyone think it would be fun for the next Wing Commander game - a flight engine style "Battlefield" game? I had heard that the last Star Wars Battlefront game actually had fighters and capital ships.
The map itself could be a sector with various jump points acting as the flags with a Confed task force starting on one side of the map and a Kilrathi task force on the other. Forces would have to deploy and the points would be awarded based on jump points held.
I'd set in in the Wing Commander 2 era that the capital ships must be hit with heavy bombers or engage in direct capship to capship action. Players thus could take the flak guns, AMGs on the capital ships or take the bombers / fighters that spawn on the flight deck over time. While waiting for new bombers / fighters they could take the flak guns. Could even allow for boarding actions and marines, maybe even allow for some space station and boarding parties with marine transports.
To add some variation I would also add some cool radar jamming and AWACs that most of the fun in the game is trying to find each other / prevent the other side from knowing just where and when the enemy will come.
Players would thus actually have to orgainize CAPs and bombing runs, escort each other. The team with the best team work will probably win.
Players could spawn, or alternatively would eject and have to be rescued (not sure if that would be fun having to sit and wait).
I believe this would be similar to a Microsoft game, Allegence, which was quite fun but minus the resource gathering.
I suppose for variation you could have small maps with destroyers and light carriers facing off, maybe a boarding party mission where two marine forces fight for a station (16 player maps) or you can play some of the great large battles on 64 player maps with multiple carriers.
Terrain can include asteroids, planetary orbits, space stations, nebulars and black holes.
The map itself could be a sector with various jump points acting as the flags with a Confed task force starting on one side of the map and a Kilrathi task force on the other. Forces would have to deploy and the points would be awarded based on jump points held.
I'd set in in the Wing Commander 2 era that the capital ships must be hit with heavy bombers or engage in direct capship to capship action. Players thus could take the flak guns, AMGs on the capital ships or take the bombers / fighters that spawn on the flight deck over time. While waiting for new bombers / fighters they could take the flak guns. Could even allow for boarding actions and marines, maybe even allow for some space station and boarding parties with marine transports.
To add some variation I would also add some cool radar jamming and AWACs that most of the fun in the game is trying to find each other / prevent the other side from knowing just where and when the enemy will come.
Players would thus actually have to orgainize CAPs and bombing runs, escort each other. The team with the best team work will probably win.
Players could spawn, or alternatively would eject and have to be rescued (not sure if that would be fun having to sit and wait).
I believe this would be similar to a Microsoft game, Allegence, which was quite fun but minus the resource gathering.
I suppose for variation you could have small maps with destroyers and light carriers facing off, maybe a boarding party mission where two marine forces fight for a station (16 player maps) or you can play some of the great large battles on 64 player maps with multiple carriers.
Terrain can include asteroids, planetary orbits, space stations, nebulars and black holes.