Shaggy
Vice Admiral
I need help from people who can make some really nice looking images for the Marine Force Recon T.C. I am putting together for Duke Nukem. You don't need to have Duke to help me out, just a good hand at creating good looking image files. And I can use all the help I can get.
I'm currently trying to get a hangar deck put together for MFR. I'm building for Duke 3D. The problem is that I may not be able to put any fighters on the deck. Since Duke Nukem is not a true 3D game any Fighter's I do will either have to be straight sprites or floor constructs, raisning and angling sections of the floor so that it looks somewhat like a fighter .
If I go with sprites I'll end up having to close off the area where the fighters are with blocked walls, so when you play you won't be able to go near the fighters. This would sacrifice some of the realism and confine the play area.
If I use floor constructs I have to use textures on the construct areas that give the illusion of empty space, like creating a Hellcat construct with a texture that makes it look like there is empty space "below" the fighter's wings even though the texture is actually applied to a wall.
I've also thought about using sprite constructs, using specific sprites stuck togther at different angles to create the look of a fighter. This would be very boxy however, and if you get to close it might look like crap.
Anyway if anybody is willing to give me a hand, let me know. Right now I'm experimenting with different tricks to try and get the look right, if I can. And if anybody has any other ideas on how I might pull this off I'm open to suggestions.
I'm currently trying to get a hangar deck put together for MFR. I'm building for Duke 3D. The problem is that I may not be able to put any fighters on the deck. Since Duke Nukem is not a true 3D game any Fighter's I do will either have to be straight sprites or floor constructs, raisning and angling sections of the floor so that it looks somewhat like a fighter .
If I go with sprites I'll end up having to close off the area where the fighters are with blocked walls, so when you play you won't be able to go near the fighters. This would sacrifice some of the realism and confine the play area.
If I use floor constructs I have to use textures on the construct areas that give the illusion of empty space, like creating a Hellcat construct with a texture that makes it look like there is empty space "below" the fighter's wings even though the texture is actually applied to a wall.
I've also thought about using sprite constructs, using specific sprites stuck togther at different angles to create the look of a fighter. This would be very boxy however, and if you get to close it might look like crap.
Anyway if anybody is willing to give me a hand, let me know. Right now I'm experimenting with different tricks to try and get the look right, if I can. And if anybody has any other ideas on how I might pull this off I'm open to suggestions.