What I'm more amazed about though is the angle at which the shooting occured.
View attachment 5121
The Jalkehi is the one firing, with all refires.
I've coded it to allow point defense against missiles that pass through their firing arc. This was done with a bit of guesswork and supposition on the missile path (as opposed to actual pathing and verification of range). That said, I don't think the Jalkehi was firing at the missile in that picture, rather it was firing at the one just launched by Porcupine 1. This new missile can move at speed 8 turn starboard 1 and be dead on for hitting the Jalkehi.
As a side point, this raises another question: what happened to the missile??? According to the field report, it wasn't shot down, and yet it also didn't smash into anyone, nor can I find it on the map. It just vanished!
It does, and I'm not sure where that 15 came from. Thanks for pointing this out! Actually, taking down a missile always requires a 10+, modified by the pilot's skill and nothing else. (Thinking about it, we could discuss whether a barrel roll or any other maneuver would add a penalty to this TR.) This is explained in "Taking Down Missiles" (page 6 of the manual if you don't count the cover).
At the moment, hitting the missile is going through all the same TR calculations as hitting a ship. I'm using the guidance value as the missile's opposing pilot check, but unlike with a pilot skill, it *is* getting factored into the TR (whereas you can take that TR value and subtract off the pilot skill yourself to see what you'd need to roll. I know this is pretty confusing, perhaps I should just go put the pilot factors into the TR values and make the dice straight dice again? This has no effect on what is going on, it would just display the information differently.) As it stands, things like barrel rolling are
being factored in already. I suspect we're getting from 10+ to 15+ from +2 due to guidance, +2 due to relative speed category differences (missile traveling at speed 9+, Jalkehi in the 1-4 range), and a +1 from the range to target... that's my guess though. I'd have to rewind the turn and put all kinds of break points in to actually determine what happened and how it got built up.
If touch-based controls are such a hassle, then don't consider it high priority. I'm not sure who else is using a smartphone or tablet to play WCTOO anyway...
You're not the only one. Baby Fark McGeeZax seems to be only playing the game on his smartphone.
edit: hey look, another wierd bug. A bunch of the ships are all now targeting Porcupine 1. With multi-turn missile locks. Somehow the one that Afterlife made 'leaked' to the other ships.