Allowing for multiple factions in bounty

hellcatv

Swabbie
Banned
I now made it so that a leader can not only have a different ship but also a different faction than his minions have... in a bounty mission (called bounty_leader...used in the Black Rhombus scenerio)
this should allow for a situation where the mark has a different communication style than his/her wingmen...

unfortunately I haven't modified the Ambush to be the same... perhaps I can do this if it's necessary to do these one-off factions...
 
hellcatv said:
I now made it so that a leader can not only have a different ship but also a different faction than his minions have... in a bounty mission (called bounty_leader...used in the Black Rhombus scenerio)
this should allow for a situation where the mark has a different communication style than his/her wingmen...

unfortunately I haven't modified the Ambush to be the same... perhaps I can do this if it's necessary to do these one-off factions...

That will make people complain less about who winds up hating whom, I'll grant you that.

I mean, it makes it hard to return to Oakham when the pirates hate you for killing Riordian. But at the same time, you don't have to go right back. Just go on a kilrathi/retro binge. What is the ratio? one Kilrathi = 10 faction points for Pirates? I've been too broke to pay attention to the retro numbers in relation to pirates. Hunters have me baffled at the moment. Just who DO they hate? They're flying such good ships I wind up having to kill them which only resets the faction count if it ever started to move, that is.

THinking about it, the faction counter seems to be directly related to ships downed. what is it, two or three to one before it starts to count down points relative to kills?
 
you can also affect relations by communicatin' with the people.... I think escorts improve relations but I could be wrong....
 
hellcatv said:
you can also affect relations by communicatin' with the people.... I think escorts improve relations but I could be wrong....

32 keystrokes = 1 faction point. Kills are faster and easier. ;-)

I'd rather deliver Catnip to Kilrah than do another escort. Gah! I hate those. Granted they're easier than they were, but still!
 
hellcatv said:
I now made it so that a leader can not only have a different ship but also a different faction than his minions have...

unfortunately I haven't modified the Ambush to be the same... perhaps I can do this if it's necessary to do these one-off factions...
That would be helpful in at least one situation: the mission where you face Salman Kroiz. He will be a one off faction as soon as I get my computer connected in the new apartment. Having him and his wingmen be part of the same faction is fine for not mucking up relations with anyone else, but when you add in voice and comms animations, it would be nice to have the wingmen a seperate faction, so only Kroiz looks and sounds like Kroiz ;)
 
Yes... it works on ambush too right now... you need to send in tuples instead of
faction flightgroup type and even a new boolean if meeting them ruins your relations
 
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