A New Old Look Behind the Scenes of Privateer (May 3, 2023)

Bandit LOAF

Long Live the Confederation!



We've come across a small treasure today: extracts from a 1994 textbook about game development called The Magic of Interactive Entertainment by Mike Morrison. The book includes a lot of introductory information about building games (some of which is still very accurate!) and an entire chapter focused on the development of Privateer! There's a lot of interesting information here, from sales figures for some of the different games to some never-before-noted details about how Privateer came together. First up is an overview of the Wing Commander series and the work that went into it:





Next is the Privateer chapter, which is truly fascinating:





And we end on a short section covering Wing Commander Academy:




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Original update published on May 3, 2023
 
Consumer Reaction: There were only a few negative reactions... Some have complained that the guns don't have automatic fire.
What? Really? That's an odd thing to gripe about.
 
I suspect they meant that turrets don't auto-fire. Just a thought, especially considering the backlash against Rebel Galaxy Outlaw's purely optional "auto-follow" feature.
 
This is cool, thanks for sharing! Privateer is still my all-time favourite game, and always fascinated by Chris Robert's approach
 
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