I want to offer my very belated thanks to the UE team for their persistence in making such a great add-on. Just a few points/questions I want to make: Why is the loss of the Intrepid implied in the cutscene? Was it for dramatic effect, or were there technical limitations? I notice in the next mission that a 'destroyed' Intrepid model is used, so was there anything stopping us from seeing the explosion? I thought it was a bit silly having the camera turn away... I was a bit worried at first at the lack of capship strike missions, and I was a bit disappointed with the lack of player participation in the strike cutscene. But that was before I played the last mission - wow, that was a capship-killing-fest! I suppose in a sense, the capships play the part of 'boss' at the end of UE's series of 'levels', and also, it keeps things a little more realistic where a single carrier can't just keep blowing up capships left, right and centre (this idea is reinforced in the fiction). Speaking of the fiction, I like how everyone on the flight deck gapes in awe of the Vampire. And how the fleet updates show how hard a time the Border Worlds are having against the Nephilim. Although it would have been nice to play in some of those other actions, especially the final cutscene (I understand the need to have UE released this millennium ), I guess it also shows how small a role the player character actually has in the grand scheme of things (unlike Blair/Casey being the centre of attention). BTW, why couldn't Task Force Alpha send reinforcements to help the Dauntless? I can only guess that they really needed everyone available for the liberation of Tyr... but that was an obscene number of fighters on the Princeton's flight deck! :/ That was a nice touch showing Diligent tankers in the final movie. Factions! How cool was it to see the Border Worlds, the Confederation, the Kilrathi, and the Nephilim all in one game? How does the number of turrets on the Dauntless compare with the Midway? I don't think I've seen turrets shoot down incoming torpedoes with such accuracy in WCP/SO before! I remember reading a while back that if the Dauntless had as many turrets as listed for the Tiger's Claw in Claw Marks, it'd be nearly invincible, at least with the number of bombers that we see in UE... I must confess that I had to make a search of the UE forums to find the Rapier IV Easter egg. Turned out that I had already activated the trigger in the Prelude, but I didn't think of re-playing the sim missions, since I usually just play them first, then only play the main campaign afterwards. Finally, how do I get to Mission 7B, and are there any others I'm missing? In my mission history, I have listed: Prelude Mission 1 Mission 2A/B Mission 3A/B Mission 4 Mission 5A/B Mission 6 Mission 7A Mission 8A/B Mission 9A/B Mission 10A/B Cutscene - Close Encounters Cutscene - Reap the Whirlwind Cutscene - No One Can Hear You... (I have two of these! ) Endgame 1A/B/C I'm normally good at finding losing track missions, but I don't have the time right now to search any more. I can only assume it has something to do with Mission 5, because I haven't used the passwords for the losing track versions of the fiction for Mission 6 and 7 yet. Oh yeah, I don't recall seeing any mention of the Zu'Baka's destruction in the losing track fiction. Are the crew of the Dauntless really so callous to the loss of their allies?!