1990s Chris Roberts Talks Wing Commander, Star Citizen (November 27, 2015)

KrisV

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YouTuber RetroMantic has dug up an old interview with Chris Roberts from 1996, sometime between the releases of Wing Commander IV and the Darkening. He talks briefly about getting into game development and his first commercial projects before moving on to Wing Commander and Privateer. The interview closes with Roberts stating his views on the future of videogames, which he sees moving in two distinct directions: scripted, solo games with a focus on story-telling, and massively online multiplayer, where players set out to achieve some goal of their choosing within a living universe. Twenty years later, the Darkening's Erin Roberts is overseeing development of Squadron 42, a story-driven solo game set in the Star Citizen universe.



Chris Roberts (born May 27, 1968) is an American video game designer, programmer, film producer and film director. He is best known for creating the popular Wing Commander series while employed at Origin Systems. Currently, he is working on the crowd-funded space simulator Star Citizen.

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Original update published on November 27, 2015
 
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I chuckle every time I see people commenting about how Sq42 was the goal of the crowdfunding campaign, and the persistent universe plan only resulted as more money came in. This video makes it clear that the idea of Star Citizen's persistent universe has been floating about in CR's head for two decades or more. Amazing; and now he finally gets to realize his vision. I cannot wait to fly around in it. :)
 
AFAIK the persistent online universe idea has been going ever since he started work on the aborted Privateer 3.
 
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