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  1. Quarto

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    Absolutely. The result is always an inconsistent experience from the perspective of the end user, which is bad enough. From the perspective of the rest of the team, though, it can be even worse, since the game becomes to some extent inexplicable. A tester reports a bug with the flight model...
  2. Quarto

    Wing Commander at 25 (March 12, 2024)

    There's a lot in your post that I could comment on, but time is precious, and I'm almost two hours behind already this morning, so... I may be a more of a lurker now, coming back rarely, posting a few times, and then purposely ignoring the CIC for a few months as I try to keep up with work and...
  3. Quarto

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    Thanks! Yeah, this is something I've come across in my own gamedev career as well - in so many cases, it's easier for programmers to cheat with AI pilots than to have them follow the same rules. In fact, as I look back, in every single game I worked on where this topic came up, I never stood a...
  4. Quarto

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    That is actually very interesting - as I said, I rather enjoyed the gameplay, but it may well be that I simply didn't have much to compare it to, since it was basically the first space sim I'd played in about a decade. So, I guess I just didn't notice any of the AI shenanigans you mention. I...
  5. Quarto

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    To be fair, Arena doesn't actually *look* top-down :). The camera is positioned behind and a bit above your ship, so it looks really nice and 3D, it's just that you only fly on a flat plane - hence I say it's top-down. As for Squadrons, your comments are interesting in that your experience is...
  6. Quarto

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    Well, the way I see it, Arena is precisely the problem. Yes, lots of us had a blast playing it - but there isn't actually a lot of us. Arena was clearly intended as a gentler way of rebuilding the franchise, and, while I have no idea about its sales data, the results were clearly not...
  7. Quarto

    Is there any information available on how WC1 & 2 in space gameplay/graphics were created?

    Ah, if only that were true! There is, unfortunately, a very good reason why people at EA seem to continually toy with the idea of bringing back Wing Commander, but never end up actually doing it. That reason is that Wing Commander is, sadly, not a gold mine. From the mass market perspective, WC...
  8. Quarto

    What Was the Nastiest Stealth Fighter? (February 3, 2024)

    Hmm, that reminded me of something else that I overlooked earlier because I actually managed to forget what a big issue it was: namely, the engine. For a developer today, making a game for the Xbox and then porting it to the PlayStation is just a non-issue - whether they're using Unity or...
  9. Quarto

    What Was the Nastiest Stealth Fighter? (February 3, 2024)

    This was a very different time. Digital distribution was just starting out. Microsoft at that time had set up their Xbox Live Arcade service, which was intended for smaller games - it's hard to believe today, but there was a strict 50MB size limit on XBLA games. These parameters were the very...
  10. Quarto

    What Was the Nastiest Stealth Fighter? (February 3, 2024)

    I certainly hope so! And you're right, the ultimate fate of the DOS games should be cause for optimism in this regard. And I know that already, people are emulating a lot of consoles from the NES to the PS2. I am dead certain that in the future, there will be X360 emulation - why wouldn't there...
  11. Quarto

    What Was the Nastiest Stealth Fighter? (February 3, 2024)

    I voted for the WC2 Strakha, naturally. But looking at the results so far, I find myself feeling very sorry for Arena's ships. Not because I think they deserve more votes, mind you. Rather, because I don't think about them at all. And because most people don't think about them at all. Because...
  12. Quarto

    About Secret Ops

    Funny, seeing this discussion on the once-every-few-months occasions when I actually look in on the forums and read anything. But I since you ask what the guys behind the mod were thinking, I guess it's up to me to respond... :) Twenty years down the track, it would be hard to explain all of...
  13. Quarto

    And the Winner Is... (January 28, 2024)

    Oh, I know what you mean there. Look at me, somewhere around thirty games under my belt, and hardly any of them worth even mentioning, even today it feels like Standoff is the biggest and best thing I'd ever done ;) . And given that I'm currently sticking mainly to university, with only a little...
  14. Quarto

    And the Winner Is... (January 28, 2024)

    Congrats to everyone! Looking at the list of projects this year, I find myself thinking that this is a radically different bunch than back in the days when there just wasn't much else of significance beyond Standoff and Saga (sheesh, I sure hope I'm my obviously biased memory is not forgetting...
  15. Quarto

    Missing Cutscenes Recovered from German Prophecy Discs (October 28, 2023)

    Actually, those cutscenes DO exist in the English version as well - as I recall, however, it was only available on one of the disks (the third disk...?). Ages ago, I tried to rewrite the WCP campaign script to incorporate these additional cutscenes into the system. I was up to my neck in...
  16. Quarto

    13 years and no Star Citizen!!

    (yeah, I know I'm replying to a three-month-old post) I bought Star Wars Squadrons almost right after its release (to be precise: the first time it had a 50% discount)... and then I only got around to playing it two years later. That's how excited I was about it ;). What persuaded me to finally...
  17. Quarto

    One, Two, Three... Single Engine Fighters (September 27, 2023)

    Random thought... (also, hi everyone - I do still read the news regularly, and occasionally lurk-check the forums, even if I post so abysmally rarely...) The other day, I found myself thinking of Wing Commander for some reason or another, and it occurred to me, that the world of today really...
  18. Quarto

    Old (1995) Chris Roberts interview

    Hey, that's great, congratulations! And yeah, I can imagine there's a lot of continuity across the series. Their design philosophy evolved a lot, but it was evolving, not undergoing huge revolutions.
  19. Quarto

    Old (1995) Chris Roberts interview

    Oh, yeah, that was more of a joke on my part - I'm pretty sure Chris Roberts wouldn't have revised the gameplay based on one question in an interview. My point was more about how curious, how very 1990s it seems to be, that the journalist would be basically saying "hey, the game wasn't hard...
  20. Quarto

    Old (1995) Chris Roberts interview

    Hey all - it's been a good couple of years since I've visited the forums, and that's probably not about to change. Life's keeping me busy, there's a war next door (yeah, not exactly words I ever expected to write...), and all that. However, my thoughts do still occasionally return to Wing...
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