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    Episode 4: Anyone Got A Saved Game?

    Me. Cheat... never! ;) Though, technically, this COULD be considered cheating. I'm only using the profile so I can jump right into 4 to get a taste of the game (which I'm pretty excited about getting further along in.) Though I still want to play again from the beginning in a few months time...
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    Episode 4: Anyone Got A Saved Game?

    Thanks, I know. ;) As I said before, I don't have much spare time on my hands to go through the game from the start again. I just would like to play a bit of 4 to see it. I don't need warmin' up either! ;)
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    Episode 4: Anyone Got A Saved Game?

    Howdy all, it's been a while seen I've last been here. The thing is, I've had a HDD format since the last time I played Standoff and I didn't get a chance to back up my profile. I'm not cheating, I just want to get straight into Episode 4 now to see what it's like instead of having to...
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    What's Bradshaw's call sign?

    Just out of curiosity; what is Bradshaw’s actual call sign? This might sound dorky, but I prefer to plug in the character’s true call signs when I play these games instead of the ones I try to make up. I’m deciding upon ‘Zeus,’ ‘Raven’ and ‘Painless’ (after the character from the movie...
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    Let's discuss tactics...

    re. Snakier mission...again... Well, I don’t want to toot my own horn, but the tactics I described earlier about the Snakier mission, particularly the revised version, are pretty failsafe and reliable.
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    Let's discuss tactics...

    re. shooting practice "As far as leading the target goes - its a matter of practicing. Cant really give much help here. Play Secret Ops before you play Standoff - its easier. Also maybe it would be a good idea to start training with ships that have an ITTS system (simulator), so you see where...
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    Let's discuss tactics...

    Yeah Quarto, I basically already said what you said about intercepting bombers and torpedos while staying close to the cap ship. I have to argue luck and speed do apply: (A) luck that your wingmen will help keep fighters off your back and (B) the speed to take out bombers and torps ASAP...
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    Let's discuss tactics...

    Re: The Ralatha & Snakier strike mission…and the other ones after that. This is a more in-depth and fine-tuned approach to what I described earlier. I used my following method with 'Nightmare' difficulty that enabled me to consecutively beat this mission (not taking into account restarting...
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    Let's discuss tactics...

    In that infamous mission: -fly a Gladius -don’t worry too much about protecting the Broadswords - they'll retreat anyway -concentrate on close-range combat -take out fighters as quickly as possible -use short bursts of afterburners (mainly to dodge missiles) -restart if both your...
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    Let's discuss tactics...

    Re. THAT mission... 'Here's what I want to know. How do you stop your bombers or transports from getting toasted. Given the insane odds in Standoff and the woeful targeting computer I'm having real trouble with that mission to take down the Relatha and the Snakier. Speaking of which, how...
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    Let's discuss tactics...

    "Really Basic beginner's advice for light vs. heavy fighter tactics:" -- Toast "Instead, if your mission isn't time critical, lead the Gothri or other heavy fighter on afterburners instead - aim your own fighter's nose a few klicks way out in front of them and hit the afterburners in short...
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    Let's discuss tactics...

    Another technique to master is killing without relying on the targeting computer - since a player must sufficiently down enemies without the use of the I.T.T.S anyway. Shooting anything close-by is a quicker method rather than consecutively picking locked targets. And as "mincemeat"...
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    Let's discuss tactics...

    Yep. Matching target speed with the "y" key is pretty handy so you don't accidently ram or overshoot the slower fighters. Something else that I noticed that might be helpful; when you hear the rumble of fighter engines to the left or right of you, you can bet there is an enemy right on...
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    Let's discuss tactics...

    Thanks Lt. Death100, feel free to expand upon anything.
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    Let's discuss tactics...

    :cool: Let’s discuss tactics… I’ve noticed this topic is sparse on this message board – so I’m going to start it here. Firstly, I’m not regarding myself as an authority on how to play Wing Commander, I just would like to share and encourage the explaining of how to stay alive on the...
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    Excellent suggestions for Standoff team

    "No . The missile stats (speed, et cetera) are also taken from the original WC2. Besides, I've never had any trouble shaking off missiles, personally" -- Quarto. On Nightmare difficulty, it's harder to shake missiles in some instances without using up too much afterburn fuel - which is...
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    Excellent suggestions for Standoff team

    Going back to the cruising speed to afterburner speed differential issues I raised in previous posts, I noticed something after prolonged flying in the simulator. I now confidently play the game on the 'Nightmare' difficulty after being informed wingmen AI is increased, therefore increasing...
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    Excellent suggestions for Standoff team

    Re. "Deadly debris." Yes, I also wish Standoff implemented the "deadly debris” - but I know they can't because the short-comings of AI would make the game too easy (AND hard because wingmen are no different) as the majority will crash into things and die. If that were the case, there would be...
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    Excellent suggestions for Standoff team

    "450? I would fly at twice that and still get the job done!" - Lt. Death100. Yeah. Right... How did you survive long enough at twice that speed without crashing into anything (which I'm assuming is double the Rapier's cruising speed in WC1 and assuming you sit on afterburners)? :D I...
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    Excellent suggestions for Standoff team

    More suggestions... 1).-Please allow players to select a more appropriate weapons loadout for selected ship in the simulator or provide default loadouts for various roles (e.g. wild weasel, bombing, interceptor). Especially the gauntlet levels where Sabres, Morningstars, and the Gladius are...
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