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    A Peek Behind the Wing Commander Curtain (November 14, 2013)

    I had the honor of meeting Chris a few months ago, and over some Mexican food we got into it about this subject of physics in space. The long complicated discussion ends up boiling down to Chris explaining that the faster a ship goes the more force the pilot will be experiencing in order to...
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    Broadsword in the Concordia's Hangar

    10/10, would Kickstarter. How do I throw money at the screen now?! Seriously, this is just about the greatest thing I have ever seen.
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    WC 1/2 Sprites

    Hey, I just saw the news post about this. Apparently that's what it takes to alert me that I have messages. I wanted to use them to put together notional tactics diagrams for Star Citizen based on our current guestimations of how the physics and weapons will work. Since SC has a shortage of...
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    WC 1/2 Sprites

    Wonderful, thank you!
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    WC 1/2 Sprites

    Years ago I downloaded two pages full of WC 1/2 sprites from somewhere on CIC, and now I can't find them. The one link I found was broken. Does anyone still have those, or know of a working link for them?
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    KIS Hha'ifra

    Thank you! I come here all the time hoping to find new artwork just like this. Huge thanks to the people who put it together, I wish we could see even more from the WC2 era.
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    Take That, 1994 (October 5, 2007)

    Agreed Everything that article said is 100% true. Roberts played a LOT of "Here's something you it's DEAD!" in his story lines. WC is a great continuity, but the plot twists should have been given to someone who could tell a better story.
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    Longbow inspiration

    I think the inspiration for the Longbow was this bomb.
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    Rank on all time kills list.

    There's a lot of conflicting interpretations of WC in general. I think we've reached a point where we all kind of have our own ideas of what we want it to be, and even the cannon conflicts with itself a lot. For my part, I can't understand how those kinds of kill scores even make a war. If...
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    Then What Happened? (May 3, 2006)

    That last screenshot looks like it was taken straight out of Starlancer.
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    Ghost Recon: Advanced Starfighter (April 28, 2006)

    They get our hopes up once again.
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    Next Year, in the TCS Jerusalem (April 26, 2006)

    Heh, I never noticed that before. On the back of the WC2 box they have you blowing up WC1 style Dralthi's. I guess that never quite made it into the game.
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    All About the Fralthra (March 10, 2006)

    I had never noticed that hole in the original game. The Fralthra in general seemed more like "just an ugly blob" than any of the other sprites, but now that we can really look at it, that's a good assumption to make. Too bad though, I always just assumed the fighters came out from underneath...
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    All About the Fralthra (March 10, 2006)

    That artwork is beautiful on the Drakhri.
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    It's Not Easy Being Green (March 10, 2006)

    Wow, they really do look a lot better that way. Especially the carrier.
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    Breaking News: Electronic Arts 'Taps Privateer (March 9, 2006)

    "poorly conceived remakes" -Haha, burn!
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    New Poll Destroys Them All (February 26, 2006)

    A lot of effort seems to be made to try and fit all these different kinds of designs into the same continuity with one another, but I think the best explaination is: Origin changed artists. I love the WC 1-2 designs, and much to my surprise apparently a lot of people love the 3-4 style. That's...
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    Marc Goes to Coventry (March 1, 2006)

    I agree beautiful work. It's still ugly as sin, but Marc did as much as could be done.
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    Star lancer?

    Dude, what the hell? You're saying if someone is born in Russia they are bad? That's pretty messed up.
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    Star lancer?

    Quake 4 was fun I'm always confused by the lackluster reviews Quake 4 got. The graphics looked fantastic, and it was just about the first linear FPS game ever to actually have a compelling progression. Normally I hate linear games, but in Q4 you're fighting along side competant AI, which was...