I never forgave WC3 for ditching left-right and rear cockpits views, and likewise never forgave WC4 for jettisoning them altogether. And I never got...
Hm, I've only scratched the surface of WC2, and always figured Maniac developed into WC3 form somewhere in its characterization. Sounds...
Do WC1 and 2 even have sound effects? I got around to 'em late and experienced them through dosbox with a soundblaster selected in the game...
he's basically saying what we all know in a more complicated way, that CD-ROM-enabled FMV could be a gimmick that developers hung on skeletal...
I thought the Zeros' were slow and maneuverable...
Wait, pardon my ignorance but I was unaware the movie and the games took place in the same continuity.
Mech 3's were spartan and a bit too similar mech to mech but I liked 'em alot. 4's were terrible though! Absolutely awful, clumsy barely there...
I vote for WC1, classic, rugged, damageable and distinctive. I was so disappointed that WC3 didn't have artwork for side and rear views from the...
I should've phrased my post differently...I meant it goes without saying that a Thrustmaster is better than a Saitek, they are not even remotely...
Well, I've never heard anyone argue that a *saitek* was better than a Thrustmaster....that kinda goes without saying.
CH guy myself but love anything that's not a floppy over-designed logitech, saitek, or MS sidewinder.
we should probably stop talking about Xwing any-time now. BUT by the time we had Xwing Alliance, we were in the era of 3d-graphics cards...
Right...I'm one of the folks that thought the ship was called a Dragon, but I was trying to remember where I got that from...I knew it wasn't...
agreed, there's something stately about the simple shapes of X/Tie, suits the game's impersonal tone very well - I'm playing through the...
The fully bit-mapped 3-D ships of WC3 were a revelation for me. The combination of elaborate FMV and a cutting edge game engine was a one-two...
Well, Xwing/Tie + WC3&4 don't use vector graphics, they're polygonal engines and have more in common with the 3D of today's games than the old...
Can't believe this gentleman didn't mention Space Sirens. It would've classed up his article.
I don't think its so much that the game gets *easier* its just that only certain *types* of encounters get harder. I don't notice much of...
The only ship IMO that would benefit from leaching a Vaktoth is a Hellcat...which no one should be flying anyway... Arrows can outmaneuver...
I'm new here myself, and am mystified at your response to a few posts by possibly the most positive fan-community I've ever seen on these...
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