Right here at wcnews is a great host. I used nvu, might be dated by now.
Thanks guys, the whole team is just walking on air today. Is there a log of the irc session during the landing, it'd be fun to read.
Not much new progress to report. I got quite a ways on 1.7, but then my computer died. All the files are recovered, but I still haven't gotten a...
Think I might have a few of the missing files.
Here is the correct launch time, but it would be better to start watching a little bit earlier. 11-26-11, 10:02 a.m. EST (7:02 a.m. PST)
As a member of the flight software team, I wrote a good chunk of the fault protection software, which kicks in if there's a problem and the rover has...
Get ready for the Saturday launch of our Mars rover. The launch coverage will be streamed live on Ustream at 6:30 am pacific time...
I believe its assigned in an xml file, don't remember off the top of my head. Check campaign.xml or constants.xml or settings.xml, it should be in...
Sorry, the hud locations are fixed. This is because it takes quite a few equations to try to generate nice looking huds for any arbitrary video...
Good to know, my next computer will likely run Windows 7, nice to have a heads up.
Hi all: After some chatting today, I realized the current projects page is a bit out of date. http://www.wcnews.com/fanprojects/index.shtml So...
There was already an effort to make an armada style game with the vega strike engine. It was called pi armada....
Let's get that fixed, I want .obj bullets to work. Please file a bug report, and please do attach the .obj file to the bug report.
Right, so FC doesn't handle camera-facing weapons (appearance 1). FC only does beams or meshes. I've handled this by just making a spherical...
Yes I see the problem. FC expects each material to have a .bmp texture. It doesn't handle just painted polygon meshes
If you could please send me the files for a problematic model with multiple textures, I can take a look. I should also add that the bitmaps don't...
There's no need to use a single texture file. Objs can have .mtl files, which allow you to use multiple textures on a single model.
Yeah, by luck it does, but it will probably just use the first image of the animated gif. But you lose the alpha channel with animated gifs. So...
So there's a couple of places. Here in gameflow.xml <music debriefing_good_music="wc1-debriefgood.mp3" debriefing_bad_music="wc1-debriefbad.mp3"...
Just a suggestion: Since the capship weapons don't fire, why not concentrate on another area?
Separate names with a comma.