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    Space Above and Beyond

    I know that a LONG time ago there was a Homeworld mod that was pretty neat. Had the Saratoga and some Chig ships. But that was years ago.
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    idea of the requirements

    I'd imagine it should run fine, minus AA, Anisotropic and all the other nifty cool modern card stuff, and minus normal maps and what not. Though, Joel would be the better one to answer this question. But, it should scale back fine, it'll just be a matter of not having certain higher end features...
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    About the models

    I know that when I was modeling stuff for WCU/GG/Whatever, the counts varied from between under 3k tris up to around 8k tris or so. Just depended on the ship and how complex I was looking to make the model.
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    GS UK Interviews Elite Creator (December 7, 2006)

    Based on my experience with Frontier: Elite II, it didn't so much try as actually succeed. It's a pretty neat little game to play, definately has a learning curve. Could definately have done with some kind of direction though. You just start on one of like, three or four planets with no real...
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    Question for Howard

    As planned I believe everything will be rendered 'in engine'. Since the 'plan' right now is to nearer to the final release have the player able to walk around bases and such, it will be a pain sure, but not altogether do-able. Also, I honestly feel that its very jarring to go from an insanely...
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    Misc Artwork for the Flight Demo

    The things Howard can do with my simple models is just...amazing. I love how the Phalanx turned out!
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    The Tomorrow War Released

    Excellent! I'm hoping this one gets an english translation, i've had my eye on it for sometime now.
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    Super Wing Commander

    As far as I know its the Original Wing Commander I with shinier graphics.
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    Super Wing Commander

    There is actually an emulator out there that'll let you play 3DO games on the PC. The only thing is, its fairly intensive (i've got 2 gigs of ram, 2 gig duo core processor and 512 meg video card to boot on my laptop and it still had issues) in so far as whats required for it to work. It's called...
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    Misc Artwork for the Flight Demo

    You actually can have all of the WC1/2 ships in the WC3 engine. I did a little project a couple months back where i took the Broadsword and Ferret and got their poly counts under the 500 tris of WC3. So, the argument for technology limitations doesn't really stand up. Brad
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    Misc Artwork for the Flight Demo

    Indeed you are correct. The 'Viking' is the name given to the ship by the Landreich Folks. Same with the Blaggard. The Viking is an original design, like the Blaggard. They'll pretty much always be seen working together. Whenever you see a Viking, you'll see a Blaggard. We elected to go with...
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    Misc Artwork for the Flight Demo

    Well, while I don't have pictures, I can supply the list. Flyable -Hunchback (starter) -Phalanx -Tarsus -Camel -Hydra Non Flyable Landreich -Wildcat -Corsair -Scimitar -Granicus -Valiant -Falcon Confed -Scimitar -Hornet -Diligent -Drayman Kilrathi -Dralthi...
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    Misc Artwork for the Flight Demo

    That would be the Blackgaurd, Blaggart....I don't actually remember which one we went with, :) It's a raider and escort for the Kilrathi Raider Corvette we've got in here, the principle Kilrathi antagonist I believe in the absence of primary fleet assets. Brad
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    Misc Artwork for the Flight Demo

    Holy cow, wanted to say all of the contributions i've seen look absolutely fantastic! Seriously, to everyone who posted and all the ideas, to include the space lozenge pattern...sweet stuff. Brad
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    Question about modular components.

    And i'm pretty sure I explained that you WILL HIT 'A'. So, stop bringing it up. You will hit a to travel. Period. If you don't want to (just like in the originals) you can do that too. Thanks to the scoops, you can do that slightly faster. But you WILL HIT 'A' to get the autopilot to get you...
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    Question about modular components.

    The autopilot is there. You DO NOT fly from point a to point b manually(unless YOU want to). I must not (and in looking back didnt) state that. Once you leave the nav screen, and know all your information...you punch 'a' and bam-o you're there. If you actually changed your speed and all that...
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    Question about modular components.

    the 'A' key is still there, initially when you 'plot' your course, you set scoops settings and the computer calculates how long it will take you to get to you destination. And by plot I mean select your nav point. It would generate an arc (since the systems are realistically generated, orbits...
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    Question about modular components.

    You couldn't turn off fuel scoops. In the books we know that you can. You turn those off, you constantly accelerate. Now, the speeds have been revised for the simple reason that getting up to 5,000 kps will take forever.
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    how will afterburners work?

    Also, if you decide to actually manipulate the fuel scoops, you can approach the jump at different maximum speeds. Level 1 is 1,000 kps, level 2 1,200 kps, level 3 1,400 kps, and level 4 1,600 kps. this was pulled from the books. What it allows for is you to go through the jump point with a...
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