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  1. Tolwyn

    For those who liked the Capture Destroyer Mission

    Well, what I did is fairly straight forward: I gave them stay-near-ship goal. The break & attack order is scripted, but you could as well make it dynamic. Either by allowing the player to order wingmen around or by using a couple of sexps including when-key-pressed. The second will allow...
  2. Tolwyn

    For those who liked the Capture Destroyer Mission

    I like the mission. However, if I may make a few suggestions: -the mission can become very difficult if your wingmen get killed, which happens very often, by the way. Better, guard a few wingmen with ship-guardian-treshhold SEXP. -disable built-in command messages To make your life a bit...
  3. Tolwyn

    NEWS : Relaunch !

    extract the Capture-Destroyer.fs2 file into WCS\data\missions folder (create missions folder if it doesn't exist). Then, in the tech room, select "mission simulator" (top left) and then "single missions" (bottom left). Capture destroyer mission will appear in the list.
  4. Tolwyn

    OpenGL problem

    it *should*
  5. Tolwyn

    OpenGL problem

    Vista is shipped with a very poor OpenGL support (*cough* DirectX10 *cough*). Latest drivers should offer proper OpenGL implementation though.
  6. Tolwyn

    OpenGL problem

    you aren't, by any chance, using Windows Vista?
  7. Tolwyn

    Question about Multiplayer...

    probably. The Ticonderoga mission, for example, was first planned as coop mission for multiplayer. Probably the reason, why it is so damn hard :)
  8. Tolwyn

    NEWS: Ingame Cutscenes

    More like not exceeding certain velocity (overshooting jump node or being annihilated during the jump sequence)
  9. Tolwyn

    NEWS: Ingame Cutscenes

    just to clear up some misunderstanding with the news update on the front page: this is not a cgi clip, but ingame footage, where game engine sets several limitations :)
  10. Tolwyn

    NEWS: Ingame Cutscenes

    I've encoded the cutscene with xvid actually :) Theora codec is actually more efficient than xvid, but FS2 has several limitations including max resolution of 640*480.
  11. Tolwyn

    NEWS: Ingame Cutscenes

    Download I've recorded the sequence, the encoding quality isn't the best though
  12. Tolwyn

    Question about Multiplayer...

    yeah, you can have both.
  13. Tolwyn

    Autopilot implementation question

    Hey, just drop me a line (tolwyn@gmxpro.net), and I'll help you. :)
  14. Tolwyn

    NEWS: Ingame Cutscenes

    It is still a question how we will release the game. Right now 20 out of 40 missions have been created, most of them have been outfitted with the new autopilot. You have to understand, that we have to script autopilot flyby scenes for each mission individually due to some cutscene code bugs...
  15. Tolwyn

    NEWS: Ingame Cutscenes

    For this week's update, the Wing Commander Saga team would like to showcase one of our in-game cutscenes. The following series of screenshots illustrates the "fleet jumping" cutscenes that are familiar to Wing Commander fans and that will play a transitional role in Saga's story, as well.
  16. Tolwyn

    Can't run missions - T&L Problem?

    I have a similar configuration and I can run the game in OpenGL. In most cases outdated gpu drivers are the reason. Your best bet would be to download latest drivers from Intel's website.
  17. Tolwyn

    Can't run missions - T&L Problem?

    Hey, please post your system specs. Also post your Saga's configuration. I can run the game on a fairly low end system with an onboard gpu, so I doubt it is a problem. Driver updates can do wonders some times as well.
  18. Tolwyn

    News : New Saga Artist and Saga Ferret !

    We have two additional ships in the pipeline: namely the Sabre and the Rapier.
  19. Tolwyn

    Flak Download

    It won't work in the full release though, as I purged the weapons.tbl a few weeks ago.
  20. Tolwyn

    controls

    bad choice for Saga - better mouse support is in the works, but it will take some months/years.
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