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  1. E

    The Nephilim in Nexus (Note: Image heavy)

    That has been something I have considered, but at this moment, it's not part of the official plan. I'll continue thinking about it, and as the mod gets closer to completion, I'll know more about that.
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    The Nephilim in Nexus (Note: Image heavy)

    It will require the full game, I'm afraid. But it's a great game in and of itself even without the Wing Commander mod. If you can find it, I'd say it's worth the price.
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    The Nephilim in Nexus (Note: Image heavy)

    Well, technically, it's playable right now. However, I'd like to add in a few more ships to make things more interesting. It's my goal to release something over this Spring break while I have the time to seriously work on it, but I can't give anything specific yet.
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    The Nephilim in Nexus (Note: Image heavy)

    Either my calculator needs to be looked at, or else I need my brain checked. Thanks, Chris. :p The Tiamat was simply a guess when comparing it next to the Midway. Looking at it again, 3 km is probably a little more accurate.
  5. E

    The Nephilim in Nexus (Note: Image heavy)

    Interesting... I never thought that there'd be more than what is listed in the database. The only trouble I'm having with weapons capability is getting a weapon to shoot at both capital ships and fighters. I wouldn't mind at all to add more guns into the game, especially if it meant more...
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    The Nephilim in Nexus (Note: Image heavy)

    More good questions, and I'm glad you've asked them. Yes, fighters can be recalled midflight, and in many cases, it's probably a good idea to do so. Otherwise, you might find yourself losing bombers left and right as they start getting worn down. Fighters also will return automatically to a...
  7. E

    The Nephilim in Nexus (Note: Image heavy)

    Alright, some new screenshots! Here we have the Kilrathi Bordrav light destroyer, after it's fighters were brutally massacred by the Midway and her bombers (Dralthis suck!). And now, some screenshots showing a skirmish between the Midway and a Nephilim fleet. Whoever jumped us into...
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    The Nephilim in Nexus (Note: Image heavy)

    The Tiamat, as far as I can tell, is only 4 kilometers long to the dreadnought's 22 kilometers. I know what you mean, though, I was surprised when I saw how big that kat dreadnought is.
  9. E

    The Nephilim in Nexus (Note: Image heavy)

    Sadly, what those screenshots can't show you is that the guns have their appropriate weapon sounds from Prophecy, and that one of the Prophecy tracks is also playing in the background. :D
  10. E

    The Nephilim in Nexus (Note: Image heavy)

    The laser turrets I have placed on the Midway can damage both shields and hull. The problem currently is that it will only target fighters, but considering laser turrets don't harm phase shielding, I guess that's a moot point anyways. Any weapon type can be set up to do whatever. I could even...
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    The Nephilim in Nexus (Note: Image heavy)

    Hmm... was going to come to simply edit my post with the update, but I just tried launching torpedoes from the Shrike, and it works, so that answers that question. :)
  12. E

    The Nephilim in Nexus (Note: Image heavy)

    Good questions! Q: With beam (phaser-like) weapons seemingly prevalent in Nexus, have you been able to implement the more burst-like particle weapons (laser turrets, AMG's, tachyon cannons, mass drivers, etc) seen on Wing Commander capital ships, as well as missile/torpedo/capital ship...
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    The Nephilim in Nexus (Note: Image heavy)

    Another update, the Midway has teeth! And engines, and docking points, and everything else. :D The Enterprise label is simply for sizing purposes. What the game engine will do is read that __inscription__.tga and write the appropriate name for the ship on that part of the hull. Thus, if it's...
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    The Nephilim in Nexus (Note: Image heavy)

    Progress is being made steadily, and I'm happy to say that I'm working hard to get a playable demo out during Spring break with the handful of ships I have retextured. No guarantees whether it will be finished on time or not, as life enjoys tossing stuff at me, and there's alot to do yet, but...
  15. E

    Breaking News: Electronic Arts 'Taps Privateer (March 9, 2006)

    And a monthly fee to play old games as well. To me, it just doesn't seem like it's going to be very successful. When given the choice between $15 a month to play decade old or older games, or to play something like World of Warcraft, most people are going to choose the latter, I would think.
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    The Nephilim in Nexus (Note: Image heavy)

    Hehe, so true. You just can't please everyone, I guess. :D
  17. E

    The Nephilim in Nexus (Note: Image heavy)

    True, the controls do make things annoying. Wish there was some option to turn it off for screenshots... oh well, whatever.
  18. E

    The Nephilim in Nexus (Note: Image heavy)

    Ok, fixed some things. And I clarified on the Nexus boards, but not here, but the image was done using the game models, however, it is not an actual in game screenshot. The scene was created and rendered in Lightwave. Once I get the ships ready for the game engine, you can expect some real...
  19. E

    The Nephilim in Nexus (Note: Image heavy)

    Since the image is rather large, I'll post it as a link instead of an image, but here's my first wallpaper for the mod, if anyone wants to grab it and take a look. :) http://home.comcast.net/~exarch/WingCommanderApocalypse.jpg
  20. E

    WC Armada Tournament

    And I also posted it above, third post in the thread. ;)
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