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    The Nephilim in Nexus (Note: Image heavy)

    It's been a long time since I've played Wing Commander 3. Can anyone tell me what color the Meson Gun and Plasma Gun bolts were for the Kilrathi?
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    The Nephilim in Nexus (Note: Image heavy)

    Still slaving away, and getting very close! I keep finding little things that need to be changed in order to make the mod more complete. And just recently, I finished tweaking the Bhant'kara model I had to fit more what I wanted, and here's a screenshot of it! EDIT: And as an etra goodie.
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    The Nephilim in Nexus (Note: Image heavy)

    Good... sometimes I feel like some around here would rather lynch someone than deviate at all from written specifications. I'll do my best to keep fighter loadouts faithful to their roles, but sadly they just won't have nearly as much ordinance. Here's what I'm planning on doing. Shrike...
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    The Nephilim in Nexus (Note: Image heavy)

    Hehe, I am the sole member. Which isn't necessarily bad... the coding is actually really easy. And the model conversions are pretty straight forward as well. It all can be accomplished by one man. However, if things suddenly get busy, and I have to redirect my time elsewhere, the project...
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    The Nephilim in Nexus (Note: Image heavy)

    Hit yet another snag with the fighters last night. Apparently the devs thought it a good idea to hardcode a three weapon limitation on the fighters. So here's what I'm going to do. Each fighter will have a maximum of two different energy weapons (usually plenty for any fighter in Wing Commander)...
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    The Nephilim in Nexus (Note: Image heavy)

    Alright, I just finished bug fixing, and it's nearly ready! Really this time. Most of what's left is cosmetic, like turret placement, special effects, sounds, music, etc. I don't have any in-game screenshots for you, but here's a little something I had lying around for a long time. It's a...
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    The Nephilim in Nexus (Note: Image heavy)

    Ok, little update. I think I have the weapon stats worked out. I'm moving onto the ship data now. Hopefully it will go by quickly. Big thanks to the CIC ship database. This would be impossible without it. EDIT: Another update. Ships almost ready. I just need to arm them with their proper...
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    The Nephilim in Nexus (Note: Image heavy)

    Almost, but not quite. I completed the model conversions last night. I waited until this morning to start fiddling with numbers in the data files to get the shields, armor, speed, etc. accurate. And, I also have a good number of the weapons to fill in the blanks for. Really, though, it's not...
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    The Nephilim in Nexus (Note: Image heavy)

    I'm working as I post on building a small release. It'll include the following ships, with (hopefully) full loadouts. Confed Capital Ships: Ranger Light Carrier Coventry Destroyer Confed Fighters: Shrike Tigershark Kilrathi Capital Ships: Bhant'kara (I think I spelled that right)...
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    The Nephilim in Nexus (Note: Image heavy)

    Believe it or not, I'm still here, learning more and more about trying to work around real life and being the sole developer of this thing. Apparently, I was very optimistic about my first idea concerning a release date, but hey... at the time, things were going great. I've run into some...
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    The Nephilim in Nexus (Note: Image heavy)

    I've always had that much interest, it's just things got hectic. I've been thinking of this mod the whole time, though, and wondering when I'd get back to it, so you bet I'm still interested.
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    Free Hornet Model

    Just out of curiosity... I imported your ship into Nexus like I've done with my mod to see what it'd look like... and here's what I got. :D Maybe a WC1 ship pack would be pretty neat... good modeling, and great texture!
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    The Nephilim in Nexus (Note: Image heavy)

    The Plunkett's texture is done, or at least close enough to make it passable for use. Here's the finished look! Notice the neat glow around the engines. :D
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    The Nephilim in Nexus (Note: Image heavy)

    Holy ressurected fan projects, Bat Man! After too long of a hiatus, I've come back to work on this with renewed interest. It's taking some getting used to, trying to remember how to do everything, but Nexus is fortunately very friendly to mod in my experience. Plus, I have the modders guide...
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    The Nephilim in Nexus (Note: Image heavy)

    Again, still alive! I had to take a break from this for a bit, but I'm back to working on it off and on. I'm hoping to have the Plunkett fixed up and ready sometime tonight, minus high-res textures. There are some cannons already in Nexus that are perfect for the plasma and heavy particle...
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    The Nephilim in Nexus (Note: Image heavy)

    Just so all of you know, I am still alive! Still working on converting ships into the engine and such. The next school quarter has started, however, so I'll probably take this week off from modding until I've gauged how difficult the classes will be. But not to worry, I'm still planning on...
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    The Nephilim in Nexus (Note: Image heavy)

    I have been thinking, and Option 1 would be the most beneficial to myself as well, since it allows the most feedback about what needs to be fixed as far as gameplay goes. Think of it as a beta test of sorts.
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    The Nephilim in Nexus (Note: Image heavy)

    Well, as far as I can tell, the Nexus engine only accepts an already set group of animations. 1. An animation that plays while the ship is active, like the rotating sections on the Earth ships. 2. Two animations that plays when the ship is attacked, one for the initial attack and one that...
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    The Nephilim in Nexus (Note: Image heavy)

    Hey! That wasn't one of the choices! :p ;)
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    The Nephilim in Nexus (Note: Image heavy)

    Alright, I'm going to turn the tide on this Q&A session and ask all of you something. :P I'm going to give you all a choice on what you want for the first release. Basically, you have two choices. Option 1: I can reasonably add in most if not all ships planned for the mod, complete with...
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