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  1. T

    More WCP Pascal Questions

    1) Is it possible (and if so sample code) to arrive at a Nav Point and have a ship there turn around and fly away and then disappear after a few seconds (Like he autonaved away or something)? Any object can disappear using DeActivateObject (don't remember if that is AI or SF command) To fly...
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    Hi-Res Dralthi

    Maybe adding small blank parts to light reflection and a little more red/brown to simulate oxid :)
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    Cover up ops for old sins

    Web sitesd automathic traslations are very poor and its grammar traslation is not good. I need a somebody that can know spanish and write english good. Or at least to know my bad english and traslate to "good english" :)
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    TCS Victory

    As Killerwave said, use the texture converted or the simple mattobmp.exe, download that from Thomas Page.
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    WCP Pascal Questions

    Use timer function where you want, i.e. a Fralthi have 12 enemies and each one takeoff frm him each "X seconds". There are not a way to show the timer count, now you could use SF_PrintText command to print screen texts, but that is over a "advanced lesson" :)
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    TCS Victory

    Don't forget flip vertical the bmp before the mat convertion, and check the transparent color value. :)
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    Cover up ops for old sins

    Somebody can traslate from Spanish to English a entry mod? I'm needing a english traductor, if we have not one then I'll need a spelling corrector on my very bad english Thanks
  8. T

    WCP Pascal Questions

    You can use those functions, only be careful if use AI_Attack or AI_AttackEnemies because both functions stop the function flow like a AI_Goto... function those also stop the function flow.
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    Refueling Mission

    You must do the game only read that function only once besides it reside on a while. Put a function var at the begin function: var setup = true; while (1) do begin if (setup) then begin Refuel call function here... setup := false; end; AI_WaitSeconds(1); end; So, you...
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    Refueling Mission

    mmm, you have called the function into a while statament? :cool:
  11. T

    WCP Pascal Questions

    OK, now I have a question... why I did 4 post here and all are the same number?, so I can not get a rank ascend! :) forget I look now that are the total post :D :rolleyes:
  12. T

    Refueling Mission

    Yes, simply you use that AI function in the point of the mission where you want and the game will show the cutscene. Yes I did a simulator mission where the SAR pickup ejected pilots using common wcpascal functions (without cutscenes). Ejected Pilots can be declared as objects and the SAR...
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    Refueling Mission

    Nope, that mean "i'm working now" :), sorry you will know to wait.
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    Refueling Mission

    Quarto, help me please!, Could I be writing all the day with this boy! :)
  15. T

    WCP Pascal Questions

    Spawnable ships are declared in /game/ship.iff, exactly there you define ID ship vs. "file" ship, this is a ship file name without extension, look up the original ship.iff (decoding iff of course) and you will view that. You will view "morray" at ID 2 if ne remember ok, simply replace "morray"...
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    WCP Pascal Questions

    You have to learn the use of SF_BindtoActionSphere function combined with Activate and Deactivate the Nav Points With 0 value the object will be attached to all nav points (next depend of if the nav point is active, visible, etc;) Value <> 0 will be the nav point where the object is attached...
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    WCP Pascal Questions

    if you have a clean SO installation, if me memory not fail, the "ships" folder don't exists because all ships are loaded from the tre file. I don't understand why you say "delete all the ships" because there are not ships there. Listen, try learn how the game load any file: 1) On root SO...
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    WCP Pascal Questions

    1) Just to confirm, I can decode the IFF I extract from SO, edit it into my own ships list, put the .tre back together and run the game and it will use my own list? Yes, to test purposes you don't need create again the .tre file, simply put the new file into the folder where SO is installed...
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    WCP Pascal Questions

    1) How do I create my own list of ships for Secret Ops to use, instead of the standard ones? The ship list is /game/ship.iff, a file where you define every ship. to view a example use "decode iff" from WCPascal and select a original file extracted from SO with treman.exe 2) How do I group a...
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    WCP Pascal Questions

    Have you read the "srs" tutorial creation from Killrawave page? There you can find how you can do a .srs file and a lot more. SRS store global vars and game flow missions. TanGO
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