Search results

  1. F

    So was there anything to the rumors, or...?

    I think if it were simpified a bit, to you getting the missions for your whole wing from your commander and you had to choose which pilots went on which missions (yourself included), with what fighters, etc. I agree this would have made the story telling more difficult with back in the WC3 and...
  2. F

    Damn Darn DRM Discussion

    This sort of a discussion is for a completely different thread, but a big thumbs up to this. #occupyvegasector ;-)
  3. F

    WC1 mission objectives

    Interesting. If you could send me your breakdown of the beirfing/debrifing branching that you worked out, I have a fair bit of understanding of how the mission set-ups work in the module.000 file, so may find it easier to find the answer to this.
  4. F

    Damn Darn DRM Discussion

    I like the Impulse system that Stardock use. They have no copy protection at all on their software, but they release lots of micro updates, so if your copy of the game is unregistered (which a pirate copy cannot be) you can't get the updates and so can't play online or get bugs fixed. Saying...
  5. F

    WC1 mission objectives

    Ok, so I have been looking at module.000 again today. There's an interesting section of data near the beginning of the file. Looking at the file using a hex editor, reading as decimal, the table begins at byte 22 and goes on to byte 1561. There are 56 sets of single byte data. Each set has 24...
  6. F

    WC1 mission objectives

    Interestingly, looking at the very end of module.000, it lists all of the squadron names and all of the system names. This includes 2 unused names 'Kirov' and Cambria. Looking at the WC universe map, 'Cambria' is even further back than Hells Kitchen, while I can't find Kirov.
  7. F

    WC1 mission objectives

    Well having looked at all three files (camp.000, module.000 and briefings.000), for each mission to work within a campaign there is data in all three of those files which works together I would imagine that to change data in just the module.000 file, you would create problems within a campaign...
  8. F

    WC1 mission objectives

    It is also more than possible that the significant ships/objectives are set in the module.000 file.
  9. F

    WC1 mission objectives

    Yeah, this as been baking my noodle for some time too. Admittedly the WC1 campaign editor has been put on the backburner until other things are out of the way, but I never found where this data was held. How do you set (what I call) significant ships? For instance, in the ralari mission, how do...
  10. F

    Space Sim First Look: Star Conflict (October 14, 2011)

    Obviously good news for the space sim genre, though I did cringe a bit when it mentioned that this all goes on in sector 1337.
  11. F

    Arjak's Combat Log

    If you have a stick with programmable buttons, sometimes the twist axis can also be programmed to use the keyboard commannds for the z-axis. If that is not possible, sometimes the directional hat is programmable.
  12. F

    [WC1] Spontaneuous Combustion -- is this normal?

    As far as I know (and I'm sure I'll be corrected if wrong :) ), the WC1 game engine can only support a certain number of different ship models at once, 2 fighter types and 2 capship/transport types I think it is. (due to memory limitations I guess). I would assume that the Salthi's exploding, is...
  13. F

    Arjak's Combat Log

    Tell me that one again when I next see the Gwenhyvar appear on my target console. :)
  14. F

    Arjak's Combat Log

    Hey Arjak. I have to admit to being stupidly envious of anyone who is just discovering Wing Commander. As good as replays are, they don't compare to that first time. A few things to help you... Missiles. Yeah, you're going to have to use them. I'll give you a quick overview of how I use them...
  15. F

    Wing Commander IV: Missiles Overpowered?

    I always changed up my missiles for Leech missiles, as they stopped al fighters stone dead with one shot.
  16. F

    BREAKING NEWS: Wing Commander III on GOG (September 13, 2011)

    That's awesome. I'm lucky enough to have all the original printed stuff that came with the game, but there's a whole heap of stuff there that I have not got and is worth the price alone!
  17. F

    BREAKING NEWS: Wing Commander III on GOG (September 13, 2011)

    What are the bonus features?
  18. F

    BREAKING NEWS: Is a New Wing Commander Already In the Works? (September 8, 2011)

    On that document, also listed in Detroit is a company called 'Iceman Productions' working on a project called 'Iceman', slated to be a film. Just a coincidence?
  19. F

    BIG NEWS: Wing Commander I Source Code Archived! (August 26, 2011)

    Great and slightly frustrating news. Great the it is being archived, but frustrating that it is not for the public to look at. It would help immensley with my Wing Commander editor. There's still so many bits in the save files that I don't know what they do.
  20. F

    The one thing where Wing Commander was far better than most popular Sci-Fi

    Gotta say I enjoyed the new V. Sci-fi audiences today are generally an intelligent bunch and I think it's impossible to paper over a lot of holes like the minor ones you point out about V, without ruining where the show is trying to go. Story is more important than whether you can hear lasers in...
Back
Top