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    Alpha Test Game 4

    Going back and forcing out the TR values is kind of a pain, especially when a few full turn cycles have passed. I'm going to let this slide. In exchange, I'm going to update the field reports to list the effective TR's that are needed. Unfortunately since this is 'stored' data instead of...
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    Alpha Test Game 5

    For now when this happens, just submit the blank orders. "One Day" this will be one of the few remaining bugs and I'll focus on it and ask you to point these situations out, but for now there are so many other things that either could go wrong or need coding... I'm not going to worry about...
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    Alpha Test Game 5

    You're absolutely right: Loki's order window is blank. Sometimes the game thinks you'll need an order. I've set the code up such that if it isn't sure if you can skip a turn, it will give you a chance to submit orders to be safe. Loki's order window was blank. I don't exactly know why the...
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    Alpha Test Game 4

    Okay.. well reverse engineering orders is always tricky; a lot of reference IDs for me to line up, but I think I found the right one. Order got stored as: mode: 0, MPint2: 0, MPint1: -1, Details: 5|0, target: -1 Which the game should interpret as: regular Movement, Forward 5, no turn. So...
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    Alpha Test Game 4

    Yeah, but low priority. For now, I'm worried about not being offered commands when you should; incorrectly predicting no commands but offering a blank window just in case is an acceptable thing at this development level. It means we're almost ready for me to move on and tackle the major...
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    Alpha Test Game 4

    Fix is in place. You'll still succeed at tailing, but if you evade, you won't be able to actually get a message. As a better fix, I could update/modify the end phase orders window such that you simply can't both evasive action AND tail (make it either or, orders wise). You could still chaff...
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    Alpha Test Game 4

    That one does sound more like a bug. I'll have to look into it.... Yeah, looks like for regular movement I forgot to factor in the actual movement change. Updated. I've also normalized the messages to start sounding the same (so you can't memorize and tell them apart if they are manoeuvres)...
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    Alpha Test Game 4

    So, open discussion now (in case anyone wasn't following my strong hints): Immelman. How should its level 2 tail report read? As far as I'm concerned, saying 'Speed 0 turn 180' tells them it is an immelman attempt, and even a failed immelman attempt is easy to line up with and predict once you...
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    Alpha Test Game 4

    No, it isn't updated until combat phase... but you just asked for 'the speed the ship was going before it initiated the maneuver'. You already have that, and including it in the tailing info seems pointless.
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    Browser Interface Development

    Yeah, you close by mouseing out of a popup... something you can't do on a touch interface. I can add a 'close' button to them at some point.
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    Alpha Test Game 4

    Just to point it out, you already have the pre-order set speed; mouse over the ship! It lists the "current" speed right there. In the case of a non-special maneuver, the tailing info already is clear enough and would give the new-valued speed of the ship. Only the case of oddball maneuvers...
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    Alpha Test Game 4

    Keep in mind they only know what the people think they'll be doing. Let's look at a burnout example. That would show up as speed ? with 180 degree turn. Should ? be the full afterburner speed or the burnout distance on a level 2 tail? Now let's say they actually end up failing the burnout...
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    Alpha Test Game 4

    I'm really trying not to give things away here... but if I told you the speed, it would narrow it down to about two very specific actions, and I don't think a level 2 tail success merits basically a free level 3 tail. Again, once either ironduke chimes in, or we get to the CP phase, we can...
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    Alpha Test Game 4

    Well...ironduke... you know what you ordered. I don't want to reveal it for now (we can talk about this openly during the CP). That said, you wrote the rules, should he get a speed value out of this? He's currently getting direction and 'straight ahead'... I could output the speed... but how...
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    Alpha Test Game 4

    First: YAY! It looks like it all worked. Second: I just took over Zeta 1 briefly, and it gave me a different tailing report form you, which is what it should give. There are 3 levels of tailing, 3, 2, 1 (and 0 means not tailing). Zeta 1 had a level 3 tail rating. It should have given you...
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    Browser Interface Development

    It should exactly work when you click. It does in Firefox. Click minimap, and it should jump the main map there. Drag minimap, and on release you should jump there.
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    Alpha Test Game 5

    Since Ironduke was the only one who had not submitted orders, and his only option was to tail his own ship... I went ahead and put in both tail requests (for testing purposes) to also move the game along. Had there been any more informed options (and likely if it hadn't been Ironduke) I...
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    Browser Interface Development

    I honestly don't know; we'd need to do some 'net research. I only happened upon it because the w3schools site started mentioning pre IE9 and post IE9 behaviours for a number of CSS tags. Putting in a split might be a good idea, but then anything we hadn't upgraded to the IE9 style would also...
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    Alpha Test Game 4

    Wow... you're really going to know what Bravo 1 is doing. I suspect you will get 2 identical tailing reports, and 1 limited tailing report.
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    Browser Interface Development

    By all means! Thanks! Hmm, perhaps we should go and add back in the filter then. A lot of people haven't upgraded to IE9 yet. Weird, I thought this had been working. I'll have to mess with it later today and see where/what isn't reacting properly. edit: nope, it never worked in Chrome for me...
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