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    Alpha Test Game 5

    Yeah, this is suspicious to me. The missile should have, at the very least, flown forward with its full speed. Ideally, it should/could have flown forward and turned 2 right in its best attempt to follow after. I'm still dealing with a lot of the missile chase code issues. (We still had that...
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    Counters

    As a side note, if you are getting into graphic design, I don't want you to think that I wasn't following your crossbow conversion work or this work. If you can develop the graphics, and work out with Ironduke the correct stats, I would be happy to add in any new ships you guys want (as long as...
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    Alpha Test Game 5

    Whoops. Fixed.
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    Alpha Test Game 5

    Hey Guys, I just found another bug, one that would have taken the entire game + statistical analysis to locate by one of you. I realized that the weapons fire had an error where your dice rolls were not getting the bonuses of your ship's pilot skills, but were still getting the negatives of...
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    Alpha Test Game 5

    Okay. With all the orders in, I debugged Porc 1's aft turret. Apparently all aft turrets were firing in only a 60 degree arc. I'm surprised across all 5 games so far, no one noticed. Code updated so aft turret has a 120deg arc, while the port and starboard retain only 60deg.
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    Ship Pop-up Window Closing Behaviour

    Hi guys, I know for a while that the 'mouse-out to close' behaviour of the popups has annoyed some of you. I've always left it in because it was a consistent way for the ship windows to appear and disappear as necessary, but also to allow you to move them around and close them on demand. With...
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    Alpha Test Game 5

    A bug cropped up with Porcupine 1. His rear turret should be able to hit afterlife. I've asked McGeeZax to hold off on submitting the order until the rest of you have put yours in. Then I'll debug it, and submit it for him. (This way if any of you are trying to submit orders while I'm...
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    Alpha Test Game 5

    First off, the error you're all seeing is because the turn is ready to be processed. The general policy of the way I coded this is that the orders window is not supposed to ever be able to let you put in an order your ship can't handle. If one does go through, I have only a very few...
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    Alpha Test Game 5

    Everyone pay close attention to this upcoming EP phase result. Last EP phase we had an FF just vanish. Post here immediately if it seems to happen again. We've got a lot of them 'in the air' so hopefully we can make sure that doesn't happen again. (Note: at the moment there isn't a report listed...
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    Creating a computer-aided version of WCTO

    I am happy to announce that Jason_Ryock has joined the WCTOO coding team! He's going to be our jquery bug-squasher and general guru to start, and we'll see what else he has time to work on from there! Please help him with any debugging he requests, as you have with myself and Wedge. Expect to...
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    Browser Interface Development

    I agree, this is database related. There are no uncommitted changes, however I did put in those cookie settings about a week ago that did involve changing some of the logout script. Is this repeatable? does it happen every time, or just once? Can everyone try logging in and out a few times...
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    Alpha Test Game 5

    Should you have any, or is it correct that you had no valid errors? There is code to predict when no order is needed, and so far we haven't had any false-negatives (i.e. no orders needed when orders WERE needed). Another false positive. these are annoying, but preferable to false negatives...
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    Alpha Test Game 5

    Whoops. Minor typo. Fixed.
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    Alpha Test Game 5

    Well, I feel this is inconsistent; it would make more sense to me to lower the actual TR on missiles such that it would add up to be in the range you expect for most situations. That said, you're the boss, so I've coded an exception in such that when regular guns fire at missiles, it just takes...
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    Browser Interface Development

    I am using JQueryUI as well as JQuery. I don't have a global button class, but I'm also not just outright button-ifying everything I want to be a button. Cases where I expect similar behaviour, I'm turning it into a button using css selectors based on that behaviour. I don't think the...
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    Alpha Test Game 5

    I've coded it to allow point defense against missiles that pass through their firing arc. This was done with a bit of guesswork and supposition on the missile path (as opposed to actual pathing and verification of range). That said, I don't think the Jalkehi was firing at the missile in that...
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    Alpha Test Game 5

    5MP field report: Wow, 15 needed to hit a missile? That seems really high! Even I wasn't expecting that outcome. Ironduke, does that work out to what you'd expect, given the ship speeds involved and the missile's guidance values? Even a legendary pilot would need a perfect roll of 12 to hit...
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    Alpha Test Game 5

    Ugh. I thought we had finally solved the multiple-object issues. Man, debugging that thing to work with tablets may be beyond what I can do for the short term; it took some intense coding to get it fixed to work at all since it was someone else's code that I had to update and correct bugs...
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    Alpha Test Game 5

    I heard it, but I just haven't gotten to it yet. As per my message above, the pilot values show up in the dice roll, not the to-hit TR value. In practice, you'll roll with a +2 so it'll work out. I'd have to look at it closer.
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    Browser Interface Development

    this was fixed just now. Humungus also posted in Game 5 thread, noticed it there first. Aha. An excellent question. I'll have to go through *every* button to make sure they're returning false. Many of them already do have click functions, but I will have to check what the return value is...
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