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    Alpha Test Game 5

    Game 5 somehow got stuck waiting for a non-existent order to arrive. I kicked it over to the next turn.
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    Calling All Pilots: Game 7 and 8 Announcements

    Well, it looks like interest was low on new games.... I'm actually a bit surprised that Game 7 garnered more interest, since honestly, I really need you guys to just fly around smashing into things and really acting like beta testers, whereas I personally thought Game 8 would be more fun for the...
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    Alpha Test Game 5

    With the removal of the mouse-over popups, I was finding it annoying to track which ship was which. I've added back in a mouseover name tag for each ship. Clicking will bring up the full nametag. For now, they are relatively ugly - solid blue. I can give them the usual gradient background and...
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    Alpha Test Game 5

    Sorry, you mean during 16 CP (field report shown in 16EP)? I don't see an order from Magna in the queue; I agree it seems odd that you wouldn't have put in that order, but it just didn't get stored. Sadly I have no way of going back and checking for error messages. Do you remember what sort...
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    Alpha Test Game 5

    Um, currently it will go up into infinite numbers of days, never months. I could fix that ... Once we get game 7 and 8 sufficiently tested, we'll move into Phase 6 and things like that timer will get a second look, leading to a game administrator who can set an auto-forfeit of your move after...
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    Calling All Pilots: Game 7 and 8 Announcements

    Good question. It isn't necessary since I'm defaulting everyone to no pilot skill, but I can set it up for those of you that want it.
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    Calling All Pilots: Game 7 and 8 Announcements

    Good point on the Sabre. My intention was to have non-torpedo ships, so although it isn't true, we'll be calling the Sabre a bomber, and not let you take it. Also since the team breakdown is important, and since you've already claimed a capital ship, as far as I'm concerned you're in Game...
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    Calling All Pilots: Game 7 and 8 Announcements

    Greetings Everyone, With capital ships now feature-complete, it is time to announce 2 new test games. Meanwhile, I believe Game 5 will continue pointing out some of the limitations of the large-format maps which I haven't worked around, and Game 6 will continue to be used by me alone for Cap...
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    Creating a computer-aided version of WCTO

    My flak implementations are now "done", and they are interface tested, but I suspect that there will be bugs that you guys can find. At this point, I do need opinions on the above quote, since it is the only thing I haven't implemented yet. Flak still disappears at the end of end-phase, which...
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    Alpha Test Game 5

    This definitely sounds like something I messed up with the newest update. Let me look into it. (I'm also using FF 10.0.2, so you should be good on that account!) I found 1 problem, put a fix in for it. Try now? Report back. (I had Bravo submit his only available order as a test, I'll...
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    Alpha Test Game 5

    Okay I think I've gone as far as I can today. There's something funky that I screwed up with the CSS; something is not getting inherited properly anymore and the endphase orders windows have lost their team-specific colouring and are now solid black. For now, so be it, I'll mess with it later...
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    Alpha Test Game 5

    Warning: I'm almost done the code updates for putting flak-based point defense fire into the game. This is slightly bad timing, since you guys are also in an End Phase; if anyone sees any unexpected errors, report them here. I'll announce here when I'm confident it is stable; for most of you...
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    Alpha Test Game 5

    Chernikov: no bug. In fact, the command window does let you target Harm's Way. Just realize that only your laser can reach it, your particle cannon cannot. If you 'power up' the particle cannon (by selecting it) it will eliminate Harm's Way from the list of potential targets, since the rules...
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    Alpha Test Game 5

    I agree with Capi. At the moment, there is no friendly-fire code, and fighter-class ships should never block LOS anyway; definitely a bug to look into. I'll probably have time to tackle it either late tonight or early tomorrow. Convenient that we've resumed right in time for my planned week...
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    Alpha Test Game 5

    As an unrelated note, next week is the week I mentioned a while back as being when I'll start to be more free to program for this again, and hopefully finish off Cap ship weapons for End-Phase.
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    Alpha Test Game 5

    I haven't heard from him in a while. I'll send him a message reminding him to take his turn. In other news, 2 more weeks and I'll have the time to code the rest of the flak weapons during end-phase and we can run another game on top of this one.
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    Alpha Test Game 5

    While the system might be set up that way, at the moment I'm using the <0 flag to mean "has been processed". If I told it currently to process on any number <1 it would process every turn of every game every time... and that would be bad. The real solution would be to add another variable to...
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    Alpha Test Game 5

    I kicked it to process. This is a bug where the predictor incorrectly counts how many orders need to go in, and makes the number one less than in reality. The system uses a <0 means we're already processed flag. The game itself always displays a '0' when we're less than 0. Example: 5 orders...
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    Alpha Test Game 5

    On that note, a brief look ahead as you Game 5 people begin dropping off. For the next 2-4 weeks I'm going to be insanely busy with more real work concerns. I'll still be here, and I should still have time to fix bugs, but it may take a 1-2 day delay like this last one did. At the end of...
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