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    Alpha Test Game 5

    Well that's clearly a bug; it isn't the intention. We're seeing some other command window weirdness over in Game 7 too. Something I changed to the command windows has messed them up. (Very likely, it is the flak fire modifications I made last month). Don't submit your order for now, if you...
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    Alpha Test Game 7

    I found the problem with the Gamma triple-hit. On squares where a 'turn' occurs (like left-right turn, not game turn), it checks when they enter the square and leave it. Because Gamma was banking, it ended up that the game considered the asteroid a 'turn' square. I've fixed this so that I...
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    Alpha Test Game 7

    I've noticed that when you 'reopen' the orders window, it acts odd too. Some of this is probably because of the changes I had to make to get the flak fire to work. I haven't found a good work-around yet. I'll see if I can deal with it. I can tell you right now that if you were able to order...
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    Alpha Test Game 7

    By my understanding of the rules, Gamma left 1 asteroid field, and entered 1 more, so he should have been checked twice. The third check is clearly an error. I'll also have to look into the flak field error. I'll try to get to both issues sometime in the next 6-8 hours, but it won't be for at...
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    Alpha Test Game 7

    Yeah, the fatal error kept it down, but the real problem was the first line. If it can't find the index, that means it can't find the ship, without the ship, there is no class to initialize, and without the class, the ship movement function is out of context. This bug is related to the...
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    Browser Interface Development

    Okay, it took a while, and it is a bit cludgy, but I managed to get the indicator piles to rotate through their icons. Most frustratingly, on current line 56 of ship_popup.js it refused to take the :first-child selector, but through who-knows-what magic, even though I'm telling *every*...
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    Alpha Test Game 7

    Well the asteroid collision damage was broken. I've just fixed it. I had to refactor the entire damage-dealing path in the code, splitting it into a version for weapon-based damage and straight number damage. This means that, should I have made a mistake, all damage sources could now be...
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    Alpha Test Game 7

    yeah, so it looks like something happened. Good news is that now that we have valid collision turns 'on record' I can go with my tools and 'replay' them until I get the correct outcome. I'll start this round with the asteroid fields; it looks like it should be easy enough to figure out why they...
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    Browser Interface Development

    I probably should have put the original post about this here instead of elsewhere. I've got the name tag popups fixed a bit more now. They're still all blue, but they now have the gradient applied, and I've dealt with some of the left-right error that was cropping up. I realized only the...
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    Alpha Test Game 7

    no, no, that was great. Please, do poke at broken things! That one launch alone led to a number of bug fixes. You guys are beta testers, if you didn't try to break things, you wouldn't be doing your job, and I'd assume everything works perfectly. (After coding something for so long, I no...
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    Alpha Test Game 5

    It works for me... but I'd be really curious to hear if someone else is having problems.
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    Alpha Test Game 7

    hmm. I'm also not pleased that Alpha's missile didn't target Right Claw. A speed 4, left 1 turn should have hit him. Time to look at the FF algorithm again. Okay, it took a while, but I did track down a few more errors in the FF routine. That thing gives me no end of trouble! looks like...
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    Alpha Test Game 7

    Hmm... presumably Chernikov shot that HS at Scratch before I had fixed the LOS issues. (That shouldn't have been targetable). Regardless, this will be interesting to see how the missile and asteroid interact. It's been a few months since I coded collision, so I don't remember if missiles will...
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    Alpha Test Game 7

    I've been not doing what I should be doing all morning, and instead debugging these issues. First, the Rapiers missing health was another issue of me copying them from another game. They've been restored to full health for the CP and onward. Second, Capi, I assume your target list issues...
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    Alpha Test Game 7

    There will be a small delay on my orders for "Scratch". Two problems have already cropped up: 1) It thinks my flak cannons are BOTH flak cannons and missiles. (The Kamehk is the only WCTOO vehicle to have both flak guns and standard missiles, so I suspect this is some sort of un-expected...
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    Alpha Test Game 7

    I'll send him an email.
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    Alpha Test Game 7

    Whoops. Definitely laziness on my part. Until I make the map editor, I have to manually added all the ships. These days, since most fighters have appeared in other games, I just copy/rename them.. but I guess I forgot to re-flag them as 'needs orders' still. The good news is that this isn't a...
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    Calling All Pilots: Game 7 and 8 Announcements

    Game 7 Has Begun. I (or someone else) should start a Game 7 discussion thread soon on this.
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    Calling All Pilots: Game 7 and 8 Announcements

    Okay I know it has been a week. I'll be starting Game 7 shortly. Just got busy.
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    Alpha Test Game 5

    I'd rather you vent in case it is a bug than say nothing and leave a potential bug standing.
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