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    Alpha Test Game 5

    I've improved the algorithm since then, but clearly it still needs work.
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    Alpha Test Game 5

    I suspect this is because the predictor algorithm thinks there isn't a valid target for an Odin-launched FF within a 1-turn radius. The predictor doesn't try to predict 2-turns worth of FF motion (that would be a serious pain for me). I've kicked Odin into allowing an order, and you can now...
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    Alpha Test Game 5

    Yeah, that's hardcoded into some code; there should be no spaces... Is anyone else getting it?
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    Alpha Test Game 5

    It did just work for me... anyone else having problems?
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    Alpha Test Game 7

    Reply, hmm, another flak on-fire-no-damage issue. By my reading of the rules, Snarl should have taken a chance at being hit by flak. I'll have to look into that.
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    Alpha Test Game 7

    Potential fix is already in place for the 0 damage flak fields. Fly through more of them!
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    Alpha Test Game 7

    This might be more true than you realize. Clearly there's an issue with the turn-count predictor, likely associated with deaths. Something we haven't seen before, perhaps deaths through asteroid/flak damage, although that hasn't actually happened yet. In an unrelated note, I intend Game 7 to...
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    Alpha Test Game 7

    I am mildly amused that one of the two WCnews headline images used last week was the one of the broken targeting window showing all targets. Fortunately that bug is squashed!
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    Alpha Test Game 7

    well, it still doesn't look like the missiles are interacting with the flak... Not a good sign. Let's see if the ships do this turn, and if they don't, I'll go through another simulated debug round.
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    Alpha Test Game 5

    Hmm, yeah it could be that, or it could be that targetting bleed issue we had near the start of Game 5. Are the slide-out "targetting:" fields the same across any of the affected ships?
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    Alpha Test Game 5

    Okay, posted this over in Game 7 thread as well, but for those of you not following it: The issue is resolved; please submit your EP orders now!
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    Alpha Test Game 7

    Thanks for the feedback everyone. Issue is fixed now, and should be isolated to EP anyway. Feel free to submit your orders. I've reset the 'orders remaining' counters to be functionally matching the correct value again.
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    Alpha Test Game 7

    It may or may not be correct. Skanks just reported the same thing, and I just witnessed it on Scratch. When you have no orders, the orders window usually has text that says something like "You have no orders". Instead they are coming up 100% blank. I need to figure out why. I also don't yet...
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    Alpha Test Game 5

    Are you getting an error that says something like "Contact Avacar to use Firebug to fix this error"? I just started getting this too. Very odd! It wasn't doing this earlier today when I was debugging the whole thing. sigh. Note that the 'orders remaining is counting down anyway. This is...
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    Alpha Test Game 7

    Well, I found one issue with flak already. I just fired the flak directly on a ship for the first time; in theory upon arrival on the ship, it is supposed to try and do damage, I believe (Ironduke correct me if I misunderstood). Clearly it didn't do that, or at least didn't report on it...
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    Alpha Test Game 7

    Okay, I think I've got a fix in place for this issue, but I'll need it to be tested. I don't know if this is at all related to the other order window weirdness (of double submitting orders), but I suspect it is not.
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    Alpha Test Game 5

    Okay, it took a while, and was a bit of a trick to wrap my head around, but I think I found a workable solution. I need all of you to confirm this works by opening and closing the orders window at least once before actually submitting. Verify that it isn't giving you 'broken' options...
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    Alpha Test Game 5

    Yeah, I'm aware of this issue, Game 7 has the same problems. It stems from a change I had to make to have capital ships work properly. I'll hopefully work on a fix today.
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    Alpha Test Game 5

    Wow, when I "fixed" letting afterburn bank happen about 2 months ago, I had thought I'd extended this to the endphase engine as well. Apparently I only did half a job, and we only noticed it now. I'm shocked I thought this was done, but looking back upon previous updates, I don't see where I...
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    Alpha Test Game 7

    Okay, I found one problem with flak fire, hopefully the only one, but we won't know yet. Basically, when the flak guns fired off flak, it wasn't flagging them as a collidable entity. I've theoretically fixed that, but we'll need to wait on new flak bursts to be flagged correctly to know for sure.
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