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    Alpha Test Game 5

    Hmm. same problem here.... fixed. Was hiding the stuff inside the popup but not the popup itself, so you were able to make the empty popup reappear but would never know. Fixed what level of hide is used.
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    Browser Interface Development

    While adding the new popup-closing 'X', I may have found a hint of what is going on with the windows jumping all over. The 'X' is an anchor tag, and I set the href='#' which is a fairly standard "this link goes nowhere" command. That said, when clicked, my X's would jump the browser window to...
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    Alpha Test Game 5

    By overwhelmingly popular demand, all popup windows now feature an 'X' to close them. This is targeted mostly at tablet/smartphone users, but it "should" work for everyone. Feedback always appreciated. edit: also this update pushed in some of Wedge's updates to font and font size. Please...
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    Browser Interface Development

    This falls under the 'bug' category so I'll focus on it immediately. That said, I don't see it... wait I know what happened. I fixed this yesterday, so the /avacar branch doesn't show this, but it looks like I didn't commit it to the server, so I'm guessing your /Wedge branch doesn't have the...
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    Alpha Test Game 5

    The countdown is based on last pilot action, not last user login. I could use either one, but I figured the pilot action made slightly more sense. It would indicate (better?) when a player has checked on their pilot in a given game last. If we want, i could push it back to a global user login...
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    Alpha Test Game 4

    I think I will be starting a Game 6 soon. Game 5 is a really interesting game that is showing off a lot of the issues with large maps, but it also is going slow. I think I'm going to focus its testing more on the large-scale aspects, and accelerate along another smaller sized game. Next on my...
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    Alpha Test Game 5

    Repost this over in the interface thread. This is likely related to the same issues we're having over there. Oops. Fixed. Should immediately display correctly.
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    Creating a computer-aided version of WCTO

    I have done some initial work to install a cookie system to the game. This should keep you logged in between sessions. Let me know if you see any bugs (such as it not working, or never successfully logging out on demand, etc.)
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    Creating a computer-aided version of WCTO

    Updated the orders widget to reflect users and not pilots, also to now include a time since last pilot action. This is a slow push towards some sort of auto-turn continuation system. At least now you can get extra annoyed at people who do not take their turns quickly.
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    Alpha Test Game 5

    Okay! Now we're in business! I see that the FF's launched seem to all maintain the correct allegiance so far. Also that FF from last turn has maintained its Kilrathi blood this time through the phase changes, so here's hoping we finally nailed that FF bug. I mentioned this over in Game 4...
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    Browser Interface Development

    Just head to the original WCTO page and look at the various games there. It is all done in static flash though, so you can't extract anything. This has led to a lot of guesswork on my part, or asking Ironduke. Ultimately I wanted to make WCTOO as close to WCTO as I could since this whole...
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    Alpha Test Game 4

    So, hopefully you've now noticed the 'needs to hit' value display that I added a few turns back (mentioned above). Has that clarified things? Are you guys able to look at it and understand where the value comes from (and is it always correct)?
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    Alpha Test Game 5

    Made me actually laugh out loud. Fortunately no one was around to hear it.
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    Browser Interface Development

    I say we give these web font options a shot. We're already pushing the bleeding edge with a number of our other features, so might as well do so there too. Feel free to switch up the fonts however you wish; these were chosen mostly to make it look most like what Ironduke had done on the older...
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    Alpha Test Game 5

    Aha! Something finally happening in Game 5! So... the FF is still there. You'll see that it has flown straight forward. At the moment missiles don't announce boring movement in the field report. I suppose that should change as well. (Thoughts everyone on this point?) Now the real question...
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    Alpha Test Game 4

    Hmm. The orders remaining count went bad somewhere. Somehow it got to a -1 on 'orders remaining' without hitting 0. i.e. it was at 1, and 2 orders were submitted. This isn't supposed to be possible (if you have 2 orders to submit, the 'orders remaining' counter should have been at 2). This...
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    Alpha Test Game 4

    Really weird. I can find no reason in the code why a 33 should show up just by looking. I'd have to recreate the situation and step through the code to figure out what happened. Let me know if it happens again, otherwise I'll chalk this up to a one-time fluke for now.
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    Alpha Test Game 5

    Hmm, actually I was not paying enough attention this morning when looking through the code. It does seem to let the speed acceleration happen, upon a second look. So at least that confirms what you saw. I must have been thinking of some other issue we were having (unless ironduke chimes in...
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    Alpha Test Game 5

    You've actually stumbled on something different. We had this debate about a year ago now, so my memory of the resolution is a bit fuzzy (but in theory we can find it somewhere on this forum). You're not allowed to accelerate while banking (Ironduke correct me if I'm wrong here). So all bank...
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    Alpha Test Game 4

    Yeah, we probably should. This again goes back to the fact that I have a function which turns the numerically-stored turn value (-3 or 3 in this instance) into a text string, and does so basically by interpreting it and adding port/starboard. When I re-write that function, I'll put in an...
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