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    Privateer: The Reckoning OpenSP Beta v4.0

    Quarto: You're discribing what I call, "Being led around by the nose." And blaming Chris Roberts for that, IMHO, is wrong. Especially when one considers that it's one of Microsoft's only means of putting "difficulty" into a game. Back in the time that Privateer was made, we called games like...
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    Privateer: The Reckoning OpenSP Beta v4.0

    KnightLight: You're right about the turrets... But most people wanted them, so they're in there. I'll see if there's a way I haven't thought of, yet, to decrease the amount of salvage. As to the nav problem... I've been trying to solve that problem, but with little success.
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    Privateer: The Reckoning OpenSP Beta v4.0

    Well, YOU'd be surprised! In the game, and on the disk, you'll find a file labeled, "Engine_Goods.ini" It's empty, it's there so that you can buy/sell engines, to upgrade them. They couldn't delete the file, because it's required by the source code. (Which means it's a change that came late...
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    Privateer: The Reckoning OpenSP Beta v4.0

    KnightLight: THAT, they did! Malar: Actually, we had planned that early on. There was a modeler who had started on doing the heads, but then he disappeared. No one else has even attempted the project since.
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    Privateer: The Reckoning OpenSP Beta v4.0

    BradMick: The problem with the waypoints in the sun is from using jumpholes instead of jumpgates. This results in not having a "Best Path" function available too. I've tried making a jumpgate patch for those who want it, but it messes up the naming of the gates. (Not sure which is worse.)...
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    Privateer: The Reckoning OpenSP Beta v4.0

    Exarch: I just checked... There aren't any zones IN New Detroit. BUT... There are zones all around it. It may be that the 2nd waypoint was halfway between zones, which would put it inside the planet. Interesting. I may need to place all of the zones well clear of planets and stations.
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    Privateer: The Reckoning OpenSP Beta v4.0

    Exarch: All of the new models for the bases will become invisible at certain ranges/angles. Not exactly sure why. As to Perry... I discovered several reasons for that CTD: 1) Using an older version of DirectX can cause that. I use 9C. 2) If the Perry files are corrupt, they'll do that...
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    Privateer: The Reckoning OpenSP Beta v4.0

    Exarch: I've only recently gotten the Trade Routes info to work. (Not exactly sure how it works.) Anyway, It seems to ignore the second base that you go to. I'm assuming that that was NC? As to claiming one base has a higher price... After several bases, it should straighten itself out...
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    Privateer: The Reckoning OpenSP Beta v4.0

    BradMick: Something's wrong! If you're stuck doing the missions, you either have a bad download, or a corrupt file, or you may need to reinstall Freelancer. V4 starts you on Jolson, and you'll never see the missions, Juni, King, or the Sirius Sector. And you DO start with the Tarsus. As...
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    Privateer: The Reckoning OpenSP Beta v4.0

    I hope you enjoy it! (And that you'll report any problems you encounter with it.)
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    Privateer: The Reckoning OpenSP Beta v4.0

    Released! The mod is being released at WC CIC, and Lancer's Reactor. It's called "Privateer The Reckoning OpenSP Beta v4.zip.flmod." Keep an eye out for it.
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    Privateer: The Reckoning OpenSP Beta v4.0

    Yeah, I've got a job. Usually work on mod when I'm not at work. I'm 53, so kids are all grown up, and moved away. (And my wife hogs the TV/VCR, watching her soaps, when she gets home.) Less like Paradise, more like, well, you know. There WILL be several servers set up. (There was one for...
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    Privateer: The Reckoning OpenSP Beta v4.0

    That it is. I purchased Freelancer last November when I discovered it's similarity to Privateer, and it's ease of modding. I taught myself how to make mods, I've done about 18 so far. And I've been pushing what can be done with a mod, sometimes unsuccessfully, ever since. After v3.0 was...
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    Privateer: The Reckoning OpenSP Beta v4.0

    Update: Upon suggestions from the testers, I'm reworking the Suns/Starfields/Nebulae for all 70 systems.
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    Privateer: The Reckoning OpenSP Beta v4.0

    Recently discovered that the CD writing program that came with my computer has been corrupting my files. I've had to go through and repair/replace what needed it. The new version was uploaded to our ftp site for alpha-testing this morning. Hopefully, it'll get tested this weekend.
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    Privateer: The Reckoning OpenSP Beta v4.0

    Edfiho: CTD=Crash To Desktop Basically it means that while playing, the game crashes, stops, and you're back at the computer's normal operating condition. (As though you'd never run the game.) And YES! The mod requires having Freelancer installed. The mod uses the Freelancer's...
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    Privateer: The Reckoning OpenSP Beta v4.0

    Well... Neither can I! Unfortunately, LR's been down all weekend, and I haven't gotten many reports. The ones I have gotten have only confirmed the CTD with Perry. However, it appears that it only occurs during the first attempt at landing there. Wierd.
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    Privateer: The Reckoning OpenSP Beta v4.0

    Currently in Alpha testing, v4.0 is expected to be released within the next few weeks. Noteable updates: 1) Rewrote all 70 systems of the Gemini Sector. --a) Much closer to the original Privateer Systems. --b) Random missions available at every base. --b) 540 People populating 99 bases...
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    The Reckoning 3.0 Bugreport

    That version was still in alpha-testing when it was accidentally released.
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