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  1. Aginor

    "Sivar's Hand" - Kilrathi mod for Wing Commander Saga

    Take your time, the results are absolutely worth it! And hey, if you want I can do that SQL workshop with you, I work with Postgres and MySQL every day. :) And remember little Bobby Tables: https://xkcd.com/327/ :D Concerning GitHub.... Git and GitHub rule. Like the svn I am using, but more...
  2. Aginor

    "Sivar's Hand" - Kilrathi mod for Wing Commander Saga

    Hey guys! Another week full of work (not much on Sivar's Hand unfortunately, but hey, there's a few days left to do something). Last weekend I finished chapters 9 and 10 and sent them to my glorious editor. I am not exaggerating, if you look at my script it looks like a 10 year old wrote it...
  3. Aginor

    Star Citizen Reaches $75 Million! (March 15, 2015)

    Yeah, I know. Still it is hard to understand for people not familiar how Star Citizen is split in modules.
  4. Aginor

    Wing Commander Flat Universe

    I would recommend a mission format that is based on a text file (preferably UTF-8, for us Europeans, but I'm fine with ASCII as well), just like the FS2 mission files. Hell, I'm not a big fan of XML, but you could use that kind of stuff. Or perhaps a JSON-based format. It is smaller than XML and...
  5. Aginor

    Members in the UAE?

    Great! The more the merrier. :)
  6. Aginor

    Star Citizen Reaches $75 Million! (March 15, 2015)

    I don't know. That's actually how I do it most of the time. :D But we could find a compromise. The number they tell us is for marketing purposes anyway I guess. The actual number for the developers use is probably something like 0.8.2.768 I would say: Call it something below 0.9 and add one or...
  7. Aginor

    Star Citizen Reaches $75 Million! (March 15, 2015)

    yep, that's right. As a software developer I cringe a bit every time I read it, but I guess we have to deal with it.
  8. Aginor

    Wing Commander Flat Universe

    Thanks for the update! Two questions: 1. Will you make Kilrathi ships flyable as well, somewhere down the road? 2. how do you create missions? Some kind of text file (or XML or something), like in the FS2 engine, or do you actually have a graphical editor? I'd love to create a small Sivar's...
  9. Aginor

    Star Citizen Reaches $75 Million! (March 15, 2015)

    Yes, 1.0 introduced some new stuff, including racing. It was 1.0 of Arena Commander of course, not SC itself.
  10. Aginor

    Original Wing Commander Artist Here.

    I think WCP did the huge battles great. They really go the point across that the Nephilim have their strength in numbers. Also I think the WCP engine was the first one that could really handle huge battles. I remember saying "Wow! Finally huge battles in Wing Commander", because that was a...
  11. Aginor

    "Sivar's Hand" - Kilrathi mod for Wing Commander Saga

    And while we're at it: Work slowed me down a bit last week, but the story progresses. Chapter 9 is finished and chapter 10 is almost finished. I will send those to my editor soon, and then continue work on the last chapters. I also took a look at some of the missions and made a list waht to...
  12. Aginor

    Hakaga Under Construction (March 8, 2015)

    The thing on top is a bit too round for my taste, but otherwise it looks pretty mean already! Interesting how... "organic" those digital drawings look nowadays. If I didn't know that it was digital I would guess this was drawn by hand.
  13. Aginor

    "Sivar's Hand" - Kilrathi mod for Wing Commander Saga

    Thanks for your input! But I'm not quite sure what you are talking about, Saga had HUGE fleet battles, and not a small number of them either. You can expect a bit of capship action in Sivar's Hand, but to be honest: Those missions are a lot of work, and I created all the missions by myself, so...
  14. Aginor

    "Sivar's Hand" - Kilrathi mod for Wing Commander Saga

    Ok, here's an example how big the picture is. I have attached Sandman's portrait from WCS, I just converted it from PCX to PNG. The original picture format is PCX, with a special green as a background for transparency, and it is pretty small: 160 pixels wide, and 120 pixels high. What I would...
  15. Aginor

    "Sivar's Hand" - Kilrathi mod for Wing Commander Saga

    Sure, that would be great! It will be used in two places. A small version will appear in the pilot screen (unfortunately the engine does not allow a very good quality there), and a bigger one in the story PDF. I have a description for the Kilrathi on my PC, which I will post soon. Animations...
  16. Aginor

    "Sivar's Hand" - Kilrathi mod for Wing Commander Saga

    Yeah, maybe. But then you'll never know what some people are able to do with their voices, so probably not. EDIT: Ok, I checked the briefings. Some of the texts are a bit rudimentary. But I have already taken notes and I guess I will be able to improve them soon.
  17. Aginor

    "Sivar's Hand" - Kilrathi mod for Wing Commander Saga

    I'm not yet ready for it, but I'll keep that in mind. As soon as the briefings are final (I am looking over them right now to see what I already have and what is missing) I can send those of y'all who would do voices for the mod some texts and you can try to record them with and/or without...
  18. Aginor

    Original Wing Commander Artist Here.

    I just loved the level of detail in that game. Your cockpits are brilliant examples for that, especially the Dralthi's. And so are details like the automatic visor on ejection.
  19. Aginor

    "Sivar's Hand" - Kilrathi mod for Wing Commander Saga

    I am really motivated right now, thanks to you guys here at the CIC and on Wingcenter.net! :) So I spent the last two evenings writing the chapters 9 and 10 of my story document. I expect to finish those chapters at the weekend, at least I hope so. I will also copy all the dialogues out of the...
  20. Aginor

    Are all the mods and campaigns for saga dead?

    Hey, nice to see you again, Wojo! :)
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