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  1. Eder

    A few "talking heads" video character appearance observations...

    Yeah, no worries, the game is obviously not perfect and we know that. :p Ideally, the pre-rendered scenes and voiceovers should have been done all in one batch (and not spread over the course of 4-5 years) to keep the quality consistent...
  2. Eder

    A few "talking heads" video character appearance observations...

    The brown leather jacket on the player character is just a Privateer / Strike Commander reference. I figured I could go along with it, since there's also a confed character in Privateer who wears a leather jacket with all her confed insignia on it. Sparrow doesn't wear a different uniform than...
  3. Eder

    Permission

    Sorry, I think I missed this thread before. And yeah, if you mean making Standoff ships separately available for use with unmodded versions of SO, that doesn't seem like a good idea to me - you'd have all sorts of issues from mild (such as mismatched VDU textures) to very serious (such as the...
  4. Eder

    Is this difficulty mod possible?

    Sadly, we don't know how to edit what the difficulty settings affect, and we can't edit the AI routines themselves either.
  5. Eder

    weapon stats

    We used the same stats as in the original games (WC2/WC1), adjusted by some global scaling factors used in Standoff (ie, all damage, armor and shields are multiplied by 20, because a ship with "80" armor is fine in WC1, but in WCP it would instantly die from any collision even at 10 kps). Note...
  6. Eder

    WCPedit - any good with Standoff?

    Meta-madness!
  7. Eder

    Did I see it?

    :p
  8. Eder

    Problems? Post them here...

    The sliders are at their middle position by default, IIRC.
  9. Eder

    Awesome graphics....possible in WCP?

    If the textures are the ones for the source meshes (as opposed to simply the high-res high-color version of the ingame meshes' textures) they probably include separate color maps and specular maps... those would make the enhanced lighting we have in Standoff work.
  10. Eder

    That poster

    Great, someone noticed. :) Strike Commander is what inspired me to make Standoff's storyline film-noir-esque in the first place.
  11. Eder

    Is it possible to have squadron members die?

    That's what Quarto means - we'd need as many non-killable pilots as there are ships in the missions... and in some missions we launch just about the entirety of the Firekka's fighter wing. If we had 11 living pilots, and the mission used 12 ships, the game would crash. IIRC the Firekka never has...
  12. Eder

    Problems? Post them here...

    Yep, N only makes your current destination show up in the HUD. If we could change the way selecting navmap targets work, we'd certainly try to make it more obvious, but I don't think it's something we've managed to crack into.
  13. Eder

    Problems? Post them here...

    Yeah, no progress whatsoever on the collision tree front, I'm afraid. Last time I tried to do anything about it, I made it worse.
  14. Eder

    IMPORTANT: Standoff Episode 5 patch 1.26 now available

    Have you tried different sim missions to see if the ships appear unshaded in all of them? Are the ships also unshaded in the object database? If they appear to be unshaded, try moving the lights around in the database just to make sure it's not the angle (click one of the 4 corners of the...
  15. Eder

    IMPORTANT: Standoff Episode 5 patch 1.26 now available

    A patch is now available via the launcher's auto-update system. If you have it enabled, just start your Standoff launcher while connected to the internet and follow the directions to install the patch. The file is only available via the auto-update system right now. Here is a list of issues...
  16. Eder

    Ingame Footage

    That's pretty great footage. :)
  17. Eder

    Awesome graphics....possible in WCP?

    Yeah, you could get the high res/widescreen patches, and the advanced starfields, and to some degree even the HDR... but the advanced lighting and the most dramatic HDR effects (stars, engine glows etc) would require someone to make new sets of textures for the existing SO objects.
  18. Eder

    Extracting Ships :)

    You can either edit the MAT number reference in the ship files (not mesh files) so they point to your custom MATs if you know how to do that (there's a tutorial somewhere, on one of the sites linked to in our site)... or you can just copy the VDU MATs from Standoff's tre files. But that will...
  19. Eder

    Website Update, August 7th

    The pixelation is because that screenshot was originally widescreen, and someone just decided to crop it into 4:3. :p On top of that, our widescreen mode is still a work in progress (probably to be completed after release, via a patch), right now it uses the same FOV angle as WCP's original...
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