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  1. c0mc0

    EA Talks Franchise Reboots (June 14, 2012)

    Little late in seeing this, but you don't mean Lord of Ultima, do you LOAF? It's been out for a long time now and has very large active population (at least it was 6 months ago when I gave it a go)- http://www.lordofultima.com/en/ It's an interesting game. I never played Ultima, so I cannot...
  2. c0mc0

    Wing Commander III: Why Origin? (June 26, 2012)

    A proposed budget of $592,900. Haha. :) Obviously between this time and the games release, Origin convinced EA that it was worth the gamble of the virtually unheard of live-action sequences. I'm glad they did. What an effect it had on both Wing3 and the entire industry. It's a cool...
  3. c0mc0

    EA Talks Franchise Reboots (June 14, 2012)

    I agree with most of that, LOAF, except for one of your points - Deus Ex: Human Revolution was not a "FPS-ified reboot" - it always was an FPS/RPG. That didn't change. It was simply a modernisation of a popular franchise. And the comment about Syndicate not having a hook, being about future...
  4. c0mc0

    EA Talks Franchise Reboots (June 14, 2012)

    You could take a leaf from modern FPS' for this in a multiplayer context - eg, promotion points are gained much faster by following the objectives as set by your wing commander. So, one of the pilots is designated the WC, the others as wingmen. The WC can prioritise threats - take out the...
  5. c0mc0

    EA Talks Franchise Reboots (June 14, 2012)

    EDIT - I agree with all of that. But I don't think anyone suggested an MMO, did they? Certainly when I said RPG, I meant a single player RPG like Mass Effect, The Witcher etc... Sorry, there was an MMO discussion earlier in the thread that I lost track of. It highlights an issue though -...
  6. c0mc0

    EA Talks Franchise Reboots (June 14, 2012)

    But it does beg the question - Why was it called X-Com at all? X-Com wasn't a game that was based around story. It was based around gameplay, atmosphere and strategy. IMHO - there wasn't enough story in X-Com to justify a spin off set in the same universe. If you wanted to do a UFO shooter...
  7. c0mc0

    EA Talks Franchise Reboots (June 14, 2012)

    He needs to hold a Kickstarter - earn a couple of million to convince EA that it is worth bank rolling. ;)
  8. c0mc0

    EA Talks Franchise Reboots (June 14, 2012)

    Well, the last I heard was (last year, I think...) that Chris Roberts had started up a new studio and was possibily been working on a new WC game. LOAF, Chris and the rest of the CIC crew have been suspiciously silent about the whole thing for a long time now, which makes me wonder if they...
  9. c0mc0

    EA Talks Franchise Reboots (June 14, 2012)

    What EA failed to realise, is that Syndicate was not a massive success, not because there were not enough fans of the original game or that the name on its own didn't create huge interest - both of those things were true - the game tanked because they took the game and turned it into something...
  10. c0mc0

    "Let's play" series

    Looking great, guys! This is a great way to get the word out. I'll definitely not be missing this after watching that video. :)
  11. c0mc0

    Wing Commander Trademark Extended (February 12, 2012)

    I was thinking the same thing...Wouldn't they keep all their back catalogue of IP up to date to ensure they retain rights to it? If I recall correctly, in US law, if you can't provide proof that you have actively sought to protect your ownership of a trademark, you can loose the right to hold it...
  12. c0mc0

    Hornets Commemorate Fallen Pilots (February 12, 2012)

    BTW - there's a subtle Easter egg in this image...No one seems to have noticed it yet...
  13. c0mc0

    Hornets Commemorate Fallen Pilots (February 12, 2012)

    I can think of no greater compliment! Thanks, Marc. :)
  14. c0mc0

    "And the last Kilrathi planet in the sector falls!" (February 2, 2012)

    Huh. Thanks for the video link. Funny - I'd completely forgotten about that sequence. As LOAF noted, it's not particularly relevant to capital ship replenishment but it's cool to see. :cool: Ok, I've put together something using LOAF's "Missing Man" formation suggestion. I'm hoping the...
  15. c0mc0

    "And the last Kilrathi planet in the sector falls!" (February 2, 2012)

    Ah! Does anyone have any shots of the scenes ELTEE is referring to?
  16. c0mc0

    "And the last Kilrathi planet in the sector falls!" (February 2, 2012)

    You know - I never noticed that at all until now. I agree - it looks odd and now I can't help noticing it either. Thanks a lot! ;) I'll take a look at the scene and re-render at some point. Anything to stay on your desktop a bit longer! :D Thanks again for the latest suggestions. Certainly...
  17. c0mc0

    "And the last Kilrathi planet in the sector falls!" (February 2, 2012)

    Ah! That it explains it. Thanks LOAF. I'll have a think about a replenishing shot. Currently working on another shot with the Claw. Hopefully I'll have something to show in the next few days. :)
  18. c0mc0

    "And the last Kilrathi planet in the sector falls!" (February 2, 2012)

    Also - If I'm going to do a shot like that, I'd better get the comparative size of the 'Claw and the Drayman's correct. Looking at the CIC Ship Database, it appears that there's little debate about the length of the Drayman - 96 metres. The Tiger's Claw is a little harder to work out - There...
  19. c0mc0

    "And the last Kilrathi planet in the sector falls!" (February 2, 2012)

    That's a neat idea, LOAF! Is there any canon material that hints at how the refuelling process works? I'm visualising something similar to what modern navies do - pulling the ships along side and using flexible tethers to transfer fuel? If there's no info to go on, I'll just make it up as I go...
  20. c0mc0

    "And the last Kilrathi planet in the sector falls!" (February 2, 2012)

    Thanks for the kind words, guys. I'm glad you like the image. It was fun to recreate that shot. :) I'm definitely keen to do some more renders with Howard's fantastic Tiger's Claw model. If anyone has and requests or ideas for a WC1 era scene, let me know! Although it received a rather...
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