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  1. L.I.F.

    Freelancer porting of Wing Commander ships

    So, amusing bug notice: in the large setpiece battle at the beginning of Mission 10, the game seems to take some issue at the way I've configured the carriers, most likely in their collision meshes... cue spinning carriers that will kill your framerate and probably force you to reload from the...
  2. L.I.F.

    Freelancer porting of Wing Commander ships

    The Sabre is a pretty reliable fighter for you right now as you're waiting for Junko to find information on Sinclair. You need to find a Concordia-class carrier, they're sold onboard and will last you all the way till Kusari, where the first planet in which you land sells the Thunderbolt. Also...
  3. L.I.F.

    Freelancer porting of Wing Commander ships

    True that, I need to learn a lot about FL, to be honest. Barely a month since I started tinkering with it. XD
  4. L.I.F.

    Freelancer porting of Wing Commander ships

    I've found the issue with Missions 5 and 7, and it's kinda annoying: it seems to be a result of the .dll edits I've done to get the ships to take off manually. Problem is, without these .dll, it's pretty much impossible to have correct run-through landing bays, as either the fighter will land in...
  5. L.I.F.

    Freelancer porting of Wing Commander ships

    @Panther1.0 You might want to redownload the mod, I've noticed a handful of bugs, the worst being on the Pirate Thunderbolt that won't show properly, making the Sean Ashcroft mission unwinnable. I've also reworked a bit some of the meshes that should make gunfights less problematic overall...
  6. L.I.F.

    Freelancer porting of Wing Commander ships

    *is Le Sad* More seriously, here's DI's Intrepid with a couple of Hellcat, raging inferno not included:
  7. L.I.F.

    Freelancer porting of Wing Commander ships

    Are you telling me you don't have a 16K-textured full interior of each and every carrier, with animatronic kittens and volumetric whiskers? *is disappointed* :-P
  8. L.I.F.

    Freelancer porting of Wing Commander ships

    ... I'm curious now. The way Freelancer uses its interior assets is directed by fixed camera angles, so a bit or coding can make partial meshes look complete.
  9. L.I.F.

    Freelancer porting of Wing Commander ships

    It's a beta, and all reports help, particularly when it comes to gameplay.
  10. L.I.F.

    Freelancer porting of Wing Commander ships

    Thanks! By the way, has anyone from Saga made half a dozen bar scenes, including Kilrathi ones? :-D Kidding, I know I'm gonna have to improvise quite a bit for these, which will make things interesting.
  11. L.I.F.

    Freelancer porting of Wing Commander ships

    There was a bit of a frustrating issue with 5°, which seems to be gone with 10° while you still have to maneuver to get a shot. Link to the current version with the 10° fix, the first two hangars and the such: https://www.dropbox.com/s/z3xd8tc3yo70o6n/Mod%20Wing%20Commander.zip?dl=0 The link...
  12. L.I.F.

    Freelancer porting of Wing Commander ships

    :-D Told you so! Oh, and as said on Discord I'll probably update the mod again to get your Intrepid as the Osiris, since we're going to have a couple of cutscenes on-board near the end of the game.
  13. L.I.F.

    Freelancer porting of Wing Commander ships

    @Panther1.0 I've played a bit more one of the early missions, and I gotta say you're probably right, I will try increasing the default field of fire to 10° and see how it goes. One of my plans is also to increase quite a lot the firepower of missiles to make them pretty dangerous early on...
  14. L.I.F.

    Freelancer porting of Wing Commander ships

    Are you pointing the ship towards the cross, AKA the targeting point rather than the enemy ship itself? It's pretty different from base FL, though I guess I could see if an agility increase would help, particularly as you're most likely to be flying the Tarsus. If you want to check it by...
  15. L.I.F.

    Freelancer porting of Wing Commander ships

    XD OK, which ship are you using and in which part did you have the issues (so that I can see by myself)? FYI, your guns now have a much smaller field of movement, -5/+5 degrees around their axis, so you really need to point your ship at the aiming point rather than in vanilla Freelancer, which...
  16. L.I.F.

    Freelancer porting of Wing Commander ships

    @gevatter Lars Now you know why your team did so much work for the inside of Saga's carriers. :-D Note to self, I will have to make these hangars a tad bigger to have the fighter bays fit the fighters as well.
  17. L.I.F.

    Freelancer porting of Wing Commander ships

    That's the entire idea behind the project. Right now, BTW, I'm changing the various descriptions for the ships to fit the CIC archives. EDIT: all ships got their infocards modified to fit their new appearance. Next step will be working on guns and turrets. EDIT 2: I've managed to work...
  18. L.I.F.

    Freelancer porting of Wing Commander ships

    I'm currently uploading a new version - the link will be added later to this post - that replaces all of the freighters by @DefianceIndustries' glorious Tarsus, and sets up the storyline to have Trent being gifted one of them at the beginning. Each house's Tarsus will be progressively better...
  19. L.I.F.

    Defiance's Eyecandy Thread

    Thanks a lot, @DefianceIndustries. I'm porting the model now, and it will definitely make for the final touch of a conversion. :-D EDIT: there, done!
  20. L.I.F.

    Freelancer porting of Wing Commander ships

    And it's done! All combat ships of the game - except for Nomads - have been replaced. The player freighters have yet to be replaced as well, but when it comes to fighters and capital ships, we're good. I'm currently uploading the mod, which should be around 300 MB compressed and 825 MB...
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