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  1. Iceblade

    Liberation of Gemini - The Battle of Junction [WCGS MUSH]

    All Happening in the Med Bay (cont.) Dante steps into medical in his usual slow swagger. He moves like a cowboy might, and has the cowboy hat to match. No, it's not regulation. It's also a little singed on the right side of the brim, as though some gun fight from days past came within inches...
  2. Iceblade

    Liberation of Gemini - The Battle of Junction [WCGS MUSH]

    All Happening in the Med Bay Medical Bay Junction System, Humboldt Quadrant — 1554 Hours 2658.136 The medical bay is a quiet clean and sterile place, row and rows of bed have been made up to house those who are sick or injured. Sickbay is always active with doctors and nurses and thoes coming...
  3. Iceblade

    Join/follow HTL on Facebook

    HTL Facebook: "Haven't forgotten about this... I should be getting back to it this year." Looks like we might get remainder of the story some time this year. YAY!
  4. Iceblade

    Happy Flag Day! (June 14, 2011)

    It's possible the Sword over Star flag is the victory's ship flag. Of course, it could just be the flag of the TCSF.
  5. Iceblade

    Liberation of Gemini - The Battle of Junction [WCGS MUSH]

    Charlie Foxtrot in Junction Port Launch Tubes Junction System, Humboldt Quadrant — 2321 Hours 2658.135 Part catapult and part airlock, the launch tubes of the Bengal-class allow for rapid deployment of its fighter wing. Eight tubes are set along the port side of the ship, virtually identical...
  6. Iceblade

    [Tool] Debug-Build Support-Tool

    Nevermind, I don't need the debug build anymore.
  7. Iceblade

    Liberation of Gemini - The Battle of Junction [WCGS MUSH]

    Rescue of a Stranded Honour Patrol Briefing Room Set above the ready line, this sizable room serves as a briefing area for the Majestic's air wing. Stadium-style seating in five rows provides space for sixty pilots or other flight crew. At the front of the room, a lectern with the...
  8. Iceblade

    Liberation of Gemini - The Battle of Junction [WCGS MUSH]

    The Rescue of the TCS Honour (cont.) Flight Deck Junction System, Humboldt Quadrant — 0009 Hours 2658.135 Open to space on three sides, the flight deck provides space for returning craft to properly align themselves and engage the landing tractor beams. The beams themselves are generated from...
  9. Iceblade

    Liberation of Gemini - The Battle of Junction [WCGS MUSH]

    The Rescue of the TCS Honour The Powderkeg Junction System, Humboldt Quadrant — 1926 Hours 2658.134 Designed to house sixteen officers in some minimum of space and privacy, this is the barracks for the 1087th Fighter Squadron. Bunk alcoves and locker banks alternate along the walls, with...
  10. Iceblade

    Liberation of Gemini - The Battle of Junction [WCGS MUSH]

    Simulators Junction System, Humboldt Quadrant — 1552 Hours 2658.134 This room is oddly devoid of decoration, as it's main function is to house the simpods used for practice flights and training of fighter pilots assigned to the various wings of the ship. A control pod is situated near the back...
  11. Iceblade

    Liberation of Gemini - The Battle of Junction [WCGS MUSH]

    The events in this system are where the MUSH reaching it's peak in roleplaying and action.
  12. Iceblade

    Startling Discovery Adds New WC3 Facts to the Universe (February 18, 2015)

    This does make me wonder if these dates were thought up when the game was in development as Confed fighting to get revenge against the Kilrathi for the loss of Earth or perhaps there was earlier designs that had the Battle of Earth occur in the early 2670s or WC3 as occurring several years after...
  13. Iceblade

    "Magnificent, aren't they? I bet you wish you'd had one of those during the war!" (June 7, 2015)

    After playing WC Saga.... yes, yes I do. Hmm.... might make for an interesting mod. A what if scenario with a Vesuvius ready 4 years sooner. Though one wonders if a HvarVann (let alone several could be taken down by 4 fleet carriers worth of fighters in a repetitive strike waves with craft of...
  14. Iceblade

    [Tool] Debug-Build Support-Tool

    The debug build just gives me a filename too long extension error when the game attempts to start up the briefing. I really can't see why the extension is such a problem given the director path isn't very long: D:\Games\Wing Commander\WCSaga
  15. Iceblade

    Wing Commander: Covert Missions (was: SM 1.5 (Working Title))

    I was actually referring to whether SWC models or WC1 models were used.
  16. Iceblade

    The Darkest Dawn is Cleared for Launch

    Somehow I didn't notice this before, but I (or rather a pilot with my callsign) was killed in the third Brimstone mission. :p
  17. Iceblade

    Liberation of Gemini - Castor Oil [WCGS MUSH]

    Date: 2657.315 Recovery Deck Description: Set behind the flight deck, the recovery deck is a single cavernous space dedicated to the processing and repair of damaged fighter craft. A network of taxi lines crosses the decking here, directing across the deck to a pair of assessment stations, then...
  18. Iceblade

    Liberation of Gemini - Castor Oil [WCGS MUSH]

    Date: 2657.315 Near the tail end of the daily flight briefing, an assignment for a patrol in force in the Castor system is handed out. A trio of starfighters escorting a pair of Broadswords tasked with hitting a series of four nav-points, the middle pair of which are heavily clustered with...
  19. Iceblade

    Liberation of Gemini - Castor Oil [WCGS MUSH]

    Date: 2657.314 Observation Lounge Description: Located at the furthest point forward of the ship, this small room has been converted into a small observation lounge. Markings on the floor and walls still technically designate the room to be 'Cargo Area CF-1' but its designated purpose seems to...
  20. Iceblade

    Liberation of Gemini - Castor Oil [WCGS MUSH]

    Date: 2657.313 Location: The Temple Description: Designed to house sixteen officers in some minimum of space and privacy, this is the barracks for the 221st Fighter Squadron. Bunk alcoves and locker banks alternate along the walls, with privacy screens for the bunks retracting in front of the...
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