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  1. Dark Sentinel

    Nephilim Remodels

    Well, I was thinking about more art and/or fanart or maybe where could you see Orca in rendered cinematics. I have access to extracted models and textures, so at least that's not a problem. And yes, they're septagonal. Actually, that's the way I model it - I model one segment and then just...
  2. Dark Sentinel

    Nephilim Remodels

    Well, honestly, I hope this stuff is interesting for somebody. Meanwhile: updaet. 9746 polygons + old conic spikes. Remodelled engine and nose, some cleanups. I suppose that 20k is a safe polycount limit for nearly any purpose. And I ask - any references for Orca besides that only scetch and...
  3. Dark Sentinel

    Broadsword in the Concordia's Hangar

    Well- Cannot really take a look at what's inside, my computer cannot chew that. Looks pretty great in the shots, actually.
  4. Dark Sentinel

    Nephilim Remodels

    I'm always interested in my models being used for something besides their existence, but that hits the question of quality. And a problem is I'm usually slow at my work. Also a question of style I should follow - game style - nearly polished metallic or art style - with a lot of spikes, horns...
  5. Dark Sentinel

    Nephilim Remodels

    Sure. Primarily I use 3DS Max for all of my modelling.
  6. Dark Sentinel

    Nephilim Remodels

    G'morning (evening) everyone. I've searched this forum and didn't really find any Neohilim stuff. And I didn't find the "show models here" thread. I'm sorry, if I'm wrong and made smth wrong, but let it be for now. So. Here is a dummy model of Orca. 6370 triangles. Right now I'm trying to follow...
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