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  1. Dark Sentinel

    Wing Commander Prophecy: Secret Ops Model Update Pack

    You mean you can use the ship hardpoints that do absolutely nothing, but can be destroyed for "taste" anyway?
  2. Dark Sentinel

    Wing Commander Prophecy: Secret Ops Model Update Pack

    Looks cooool. I'd juts check out the color of the stripes - I don't remember them being that black.
  3. Dark Sentinel

    Wing Commander Prophecy: Secret Ops Model Update Pack

    Just don't suddenly make all of these, I'm interested in making some cockpits as well.
  4. Dark Sentinel

    Wing Commander Prophecy: Secret Ops Model Update Pack

    A very cool-looking "Wasp" indeed. xD I guess at some point we would want new cockpit meshes, more fitting the models.
  5. Dark Sentinel

    Nephilim Remodels

    I guess this thread now officially needs to be renamed into smth like "Dark Sentinel's WCP/SO Remodel Thread (ex- Nephilim Remodels). Why remodel the bug ships, if you don't have a proper victim for them? Tadah! Plunkett, a deadly opponent for your bug cruisers, 10005 polies right now. Though...
  6. Dark Sentinel

    Wing Commander Prophecy: Secret Ops Model Update Pack

    Well nope, HUD model there is also new. Take a closer look at cockpit and engines.
  7. Dark Sentinel

    Wing Commander Prophecy: Secret Ops Model Update Pack

    Well, 1024x1024 may be an overkill? Did you try like 512x512? IIRC, original resolution was 256x256?
  8. Dark Sentinel

    Wing Commander Prophecy: Secret Ops Model Update Pack

    Yaaaaay! I feared it may look much worse. What's the texture resolution here?
  9. Dark Sentinel

    Nephilim Remodels

    Well. First: glad you like it Second: while I'm at it, both Mantas imported as well and Devil Ray reexported. I'd say these models hate HWRM strong colored lighting. m01 aka Tanis works more or less okay, but m04, m13, m14 and most other have strong yellowish light and that causes models to look...
  10. Dark Sentinel

    Nephilim Remodels

    I sort of remember DefianceIndustries saying somewhere that these models should be capped like 2500 polies, no more. Or am I wrong? Or t'was some other guy? Or whatever.
  11. Dark Sentinel

    Nephilim Remodels

    I'm in, but these models are a sort of "uselessly highpoly". Manta is 2600+, Devil Ray is over 3700 polies. I guess you can try cutting down some details, though. *me laughs* ... and I wanted them to be used in Saga at some point. Oh well.
  12. Dark Sentinel

    Nephilim Remodels

    Okay, update. Long story short: yellow sis' exported for use in Homeworld: Remastered. Still requires tweaks, I'm not 100% happy, neither I'm sure about how much wet does it look. Though HWRM lighting produces weird results sometimes. Oh yeah. These are 1024x1024 maps. 2k would be a sort of...
  13. Dark Sentinel

    New Game

    Well to the question of side mounted guns. I'm not sure how to translate it, since I'm not a native speaker, but will try to expain. In many WWII flight sims you have to set up the weapons alignment (not sure if this is correct term) range - the distance on shich all your bullets and shells will...
  14. Dark Sentinel

    Nephilim Remodels

    I sort of expect someone of you to say "you're doing it wrong" and well, I expect myself to return in a year with finished textures. And, like, in 20 years I'll finish all the remodels, yay. But ahem, anyway. Remora, the argueably most useless fighter. Sliiiightly over 1k triangles. The mesh may...
  15. Dark Sentinel

    Nephilim Remodels

    Well, spec and stuff really depends on the engine I use. And well, even if these ships are left as is - I'll probablt mess more with specular and bump if I ever decide to make, like, a wallpaper. Now I just wanted to show off finished diffuse.
  16. Dark Sentinel

    Nephilim Remodels

    EMERGENCY RESURFACE! ... no time to explain, just escape, retreat, regroup and run in fear! These are 2k maps. Presumably can be shrinked down to 1k. Polycounts didn't change during this year.
  17. Dark Sentinel

    Nephilim Remodels

    Updaet. Now the yellow sis' as well. No textures. 2648 and 3796 polies vs. 286 and 354. Yeah, I had to apply some fixes to Manta in order to ease my life when I'll be UVing and texturing that. Also: I had to make Devil Ray 0.5 meter longer 'cause... well, heresy. I needed longer hull-to-engine...
  18. Dark Sentinel

    Nephilim Remodels

    Exactly. Well, I never did that type of material before, but that's what I plan to do. As I said, this gray is a procedural material 'cause I didn't really want to show the model being flat gray.
  19. Dark Sentinel

    Nephilim Remodels

    EMERGENCY RESURFACE! Now back to business: I know you hate it. You hate it gray, 'cause it can be lethal even you're Panther. You hate it red, 'cause it loves you capships oh so much. You hate it's yellow sister 'cause it's completely overpowered. Now even more awesome for you to hate. :)...
  20. Dark Sentinel

    Nephilim Remodels

    Yeah, Orka was in one of the losing paths cinematics. Still not enough, but better than nothing. I model this stuff to be used later in game or a mod of any kind. Next. I've got kinda bored modelling Orka and decided to step aside and model something else. Yes, that's Capship Missile - now 175...
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