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  1. Kevin Caccamo

    Wing Commander: Hostile Frontier (Landreich campaign previews)

    WCHF Screenshot Dump#2 (IMG HEAVY WARNING) And now for another big batch of screenshots, showing off lots of capships, lots of firepower, and lots of explosions.
  2. Kevin Caccamo

    Random WC pictures thread

    Here you go... This is as close as I could get with the object camera. BTW, that Tesla lightning bolt is animated. I used GIMP to modify the screenshot.
  3. Kevin Caccamo

    Random WC pictures thread

    Hmmm.... And when you're bored and you really can't help yourself... :)
  4. Kevin Caccamo

    Wing Commander: Hostile Frontier (Landreich campaign previews)

    Entry 3 of Kevin's Wing Commander: Hostile Frontier Developer Diaries If I had to rate the progress of the WCHF demo from 0-100%, I'd say the demo is at 70%. When I was on IRC before the WCPedia planning party, I gave a short progress update. Here's the full story. 1. Kilrathi ships...
  5. Kevin Caccamo

    RELEASE: Wing Commander II Campaign Demo

    Correct. I'd recommend making a new folder in your WCS Prologue folder called "wc2demo" and placing the WC2 Demo VP files in that folder. You can then activate the WC2 Demo campaign by selecting the wc2demo folder as a mod in the launcher.
  6. Kevin Caccamo

    RELEASE: Wing Commander II Campaign Demo

    That's because the Bengal's textures are in TGA format. That problem can be fixed by using a newer FSO build to play the campaign or by enabling the -jpgtga flag in the launcher. I'll convert the textures to DDS and send them to Deathsnake to include in the next version of his WC2 Campaign.
  7. Kevin Caccamo

    Wing Commander: Hostile Frontier (Landreich campaign previews)

    WCHF Screenshot Dump/Discussion (IMG HEAVY WARNING) Here's some screenshots that I posted on HLP that I thought I should post here too. The newest revision of the Rapier II model, now much more accurate to the original: A Ferret before it's engines were replaced by corvette engines...
  8. Kevin Caccamo

    Kilrathi saga owners: beta testers needed

    Good work... I've downloaded the PCGamer version of WC1 and I installed this little thing afterwards, but I'm having a small problem. If I have ddraw.dll in the same folder as WC1.exe, all I get is a plain black screen when I start it up. Here's some information about my system... Processor...
  9. Kevin Caccamo

    Arena Extraction - 3D Models (August 11, 2010)

    I also found this nice script for importing OGRE 3D models into Blender 3D. It requires OgreCommandLineTools to be installed on your computer, though. If you are using this script, it is very important that the file name and path of the location of the OgreCommandLineTools and the models you...
  10. Kevin Caccamo

    Birthday releases

    Happy Birthday, CIC! Here's what I've been working on for the past few days: An update/mod for Wing Commander Saga with stuff from Hostile Frontier and a small mission for Standoff. To install the WCSaga mod 1. Create a folder inside your WCSaga Prologue folder and call it "3612mod" 2...
  11. Kevin Caccamo

    Wing Commander: Hostile Frontier (Landreich campaign previews)

    WC: Hostile Frontier Dev Diaries #2 Entry 2 of Kevin's Wing Commander: Hostile Frontier Developer Diaries This time I'll be focusing on progress in the other areas of the project, as well as showing off some more eyecandy and giving away some of the plot. Enjoy... 1. Releases Hostile...
  12. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    Update: Objects converted by OBJ2WCP now render properly in-game! I've finally been able to fix the problem which causes faces to mysteriously disappear. Download the updated version here. EDIT: The disappearing faces problem is still there, but it's a lot less noticeable. Here's a screenshot...
  13. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    Tutorial Before the game can use the model, you'll have to open up the .pas file in WCPPascal and click Compile -> Compile and Build IFF, and then move the iff file to the Secret Ops\mesh folder. It may take a few minutes to compile the model. You'll have to convert the textures to MAT format...
  14. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    I made some updates to the program, including cleaning up the code a little bit, using classes in The Java 3D API, and adding some code to calculate face normals. The new version can be downloaded here. The Java 3D API needs to be installed on your computer before the program can be used.
  15. Kevin Caccamo

    Wing Commander: Hostile Frontier (Landreich campaign previews)

    I'm not too sure, but from what I've read in the forum discussions, the sword is on the flag, but not the insignia/roundel. WCHF is an addon for the Saga Prologue, so you'll need to have the Saga Prologue installed first before you install WCHF.
  16. Kevin Caccamo

    Wing Commander: Hostile Frontier (Landreich campaign previews)

    WC: Hostile Frontier Dev Diaries #1 Entry 1 of Kevin's Wing Commander: Hostile Frontier Developer Diaries In these "Dev diary" updates, I'll be showing off new content as well as talking a little bit about the techniques I used to create the stuff. Enjoy... Here's some of the new stuff that...
  17. Kevin Caccamo

    Wing Commander: Hostile Frontier (Landreich campaign previews)

    It's not really a Shelton Slide. If you press the afterburner key (TAB) without pressing the decelerate/backthrust key (usually Z), your ship will move forwards. If you press the afterburner key and the decelerate/backthrust key at the same time, your ship will move backwards. I did add an...
  18. Kevin Caccamo

    Wing Commander: Hostile Frontier (Landreich campaign previews)

    I took this screenshot recently for a bug report about the muzzle flashes being offset in glide mode: I've added and tweaked lots of stuff, including: Muzzle flashes New fonts based on Dejavu Sans WC1/WC2-style crosshair New missile lock graphics New shield icons New ships and reskins...
  19. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    I've created an import/export script for Blender (v2.65+) that can import and export VISION engine IFF 3D models. You can get it on GitHub here: https://github.com/Talon1024/WCPBlenderExporter Most models from WC:SO mods are supported, as well as some models from the original game. Installation...
  20. Kevin Caccamo

    WC:CD "Fan Input"

    Maybe the "earwig" is used for in-flight rearming and refueling, and other fighters can dock onto it, or the earwig docks onto other fighters.
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