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  1. Kevin Caccamo

    Wing Commander Prophecy: Secret Ops Model Update Pack

    Yes, Wing Blender automatically calculates the collision sphere if you don't have a "collsphr" empty object in your scene. However, there is a collision sphere form/chunk in the original pant_pod.iff. The Panther model seems to be off-center for some reason, according to the mini VDU display...
  2. Kevin Caccamo

    Cast The Wing Commander Novels!

    FPSRussia as Jason Bondarevsky. :)
  3. Kevin Caccamo

    Defiance's Eyecandy Thread

    Modder-Senpai has noticed you. You're welcome. :)
  4. Kevin Caccamo

    Defiance's Eyecandy Thread

    Are you using the "Rearrange Colourmap" (Colors->Map->Rearrange Colourmap) tool? If so, I have no idea why it's screwing up your texture. It works just fine for me, and doesn't result in any visual corruption. Most fan projects embed the original palette into their MAT files. Also, in most...
  5. Kevin Caccamo

    Defiance's Eyecandy Thread

    I'm not entirely sure what you mean. You can take a look at the BMP file's internal palette in your image editing program (GIMP, Photoshop, etc.). To compare it with a PAL file, you'd need to convert a MAT that uses said PAL file into BMP format, and look at the palettes of both images as they...
  6. Kevin Caccamo

    Defiance's Eyecandy Thread

    You're welcome. ;) If your MAT doesn't have an alpha (transparency) channel/ALPH chunk, the colour at index 0 of the MAT palette/CMAP is transparent by default. Standoff takes advantage of this by using the colour at index 0 as metadata so that the game can locate the respective specular map...
  7. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    The exporter handles smooth groups as you'd expect. If you use the exported mesh ingame, the smooth groups should be intact. You can mix smooth and flat faces on the same mesh. The importer doesn't detect smooth/flat faces right now, unfortunately. You'll have to re-do the smoothing yourself.
  8. Kevin Caccamo

    Treman on 64-bit systems

    You can run TREMAN in DOSBox if you have CWSDPMI.EXE in the same directory... EDIT: Updated link because the official site is dead. :(
  9. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    No, it doesn't. With the current version of Wing Blender (1.6 ATM), if you parent an object to one of your LOD meshes, it won't get exported along with the parent mesh. I can try to add child object exporting as a new feature if you'd like.
  10. Kevin Caccamo

    Ships for Prophecy?

    There are some ships for WCP/SO (mostly WC3/WC4 ships) available here: https://www.wcnews.com/ships.shtml Killerwave has a bunch of Babylon 5 ships in WCP/SO format on his page: http://killerwave.solsector.net/Other.html You can make your own ship meshes for WCP/SO with Wing Blender...
  11. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    I don't mind you uploading my old OBJ2WCP source code. On the other hand, I've released an update which should fix an issue with the importer for Windows users. You'll need to re-download and re-install Wing Blender 1.5 to apply the update.
  12. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    Wing Blender 1.5 has been released! New features include an importer, as well as bug fixes in the exporter. The XMF exporter has been disabled.
  13. Kevin Caccamo

    New 3D Thread

    Hey, Klavs, are you taking model requests? Also, can someone convert these DAE models to a more well-known format, like .3DS? A lot of them don't work if I try to import them into Blender.
  14. Kevin Caccamo

    MAT Viewer

    Blender Commander is a Blender plugin, and it's just used for exporting 3D models made in Blender to WCP/SO format. The MAT files come from data.tre, so, if you don't have any MAT files, you'll have to extract them from data.tre using HCl's treman utility. If you've installed the OpenGL patch...
  15. Kevin Caccamo

    MAT Viewer

    I just created a small web app that loads MAT files made for WCP/SO and displays them on HTML5 Canvas elements. http://www.ciinet.org/kevin/matviewer
  16. Kevin Caccamo

    Upload of Thomas Bruckners WC Page

    Here's the collision sphere editor: http://www.ciinet.org/kevin/tbruckner/Collsphr.zip Also, I've updated my post above. EDIT: I've mirrored a lot of this stuff on my (kind of outdated) Wing Blender page.
  17. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    No support for capships or corvettes as of now, but it is planned for a future version once I learn how BSP trees work. For now, I uploaded the BSP.dll (used with ModelC to generate BSP trees for capship/corvette meshes) to my Blender Commander web page. Also, I just made some changes that...
  18. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    I've just released another update to the exporter script. Rotation calculations for turret hardpoints have been fixed with a new rotation matrix calculation algorithm, and you can now exclude hardpoints from being exported by hiding them in Blender's viewport. This project is now on GitHub...
  19. Kevin Caccamo

    Broadsword in the Concordia's Hangar

    Sorry, but neither of those work. Perhaps because it has some visual FX that my graphics card doesn't support? For technical reference, I'm running Windows XP Home Edition (32-bit) on a system with an Intel Core 2 Duo E7500@2.93GHz. I have an Nvidia GeForce 9800 GT for graphics, and 4GB of RAM...
  20. Kevin Caccamo

    Broadsword in the Concordia's Hangar

    For some reason, I can't get the Concordia Hangar to work. The Unity web player plugin says "The content was stopped because a fatal content error was detected." I've cleared my browser's cache, updated my Unity Web Player Firefox plugin, and my graphics card drivers are up to date, so I don't...
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