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  1. I

    Creating a computer-aided version of WCTO

    Goody! :) In game 2, turn 58 CP, all orders seem to be in, but the game doesn't advance to EP. Not sure if you're still supporting game 2 after game 3 started, but it might be worth checking out.
  2. I

    Creating a computer-aided version of WCTO

    Glad to have you back! And yes, the "who's missing" info would be very nice to have. :) We could also use an email reminder when there's a new phase online. Doesn't have to be pretty, either... And congratulations on your successful conference! Read it in the other thread... :)
  3. I

    Alpha Test Game 3

    Avacar is currently attending a conference, but once he's back, you'll be in. :) Have you already registered your callsign at the WCTOO Phase 5 page?
  4. I

    Alpha Test Game 3

    I know! Don't worry, I was just trying to cover up my own stupidity. :D
  5. I

    Alpha Test Game 3

    Um, yes, actually, I was perfectly aware that he was aware of this and... Let me just get something out of my car! *runs away* :p (I've read the message he posted minutes before, but this one managed to elude me. :o)
  6. I

    Alpha Test Game 3

    Some weird stuff with the objects selector going on (see attached jpg). After I selected the Rapiers on each menu, I got a clearer view of the battlefield. Whenever you move over one of the FF missiles, though, it will pop up again. At least for me (Chrome 7.0.x)... And yes, field report is...
  7. I

    Alpha Test Game 3

    PS: My Sabre seems to have 29 out of 20 shield points. Is that a special bonus for me? :p But seriously: I have no clue where those extra 9 points come from...
  8. I

    Alpha Test Game 3

    If you don't fire your guns during CP, it will count as "reserved fire" towards EP - if that is what you mean. This is also true for any refires you don't use.
  9. I

    Alpha Test Game 3

    Yay, CP! And I noticed that FF missiles should really be exciting in this game, since we still don't have team-based IFFs... :p :D
  10. I

    Creating a computer-aided version of WCTO

    Glad to see you're still with us! :) I was pretty sure you had good reasons as to why you went missing. Don't worry about this - as much as I am excited to see WCTOO evolve, I understand that real life business will always have priority over this project. Heck, I think I had 9 big concerts/solo...
  11. I

    Alpha Test Game 3

    Sounds like a good idea! However, I'm afraid Avacar might be busy with real life stuff at this moment - at least it's unusual that he hasn't replied to this thread yet.
  12. I

    Alpha Test Game 3

    So, any news on this matter?
  13. I

    Alpha Test Game 3

    Ah, I see... That's really strange. Have you tried your luck with game 2? Once the Epee and the Rapier are unstuck again, it would be interesting to see if you get that "Report Orders" button there...
  14. I

    Alpha Test Game 3

    So the problem right now is that QuailPilot can't issue orders because he doesn't see an "Orders" button? Funny enough, if I go to game 2 (in phase 5) and select one of the two stuck fighters, I don't get an "Orders" button either (Chrome 6.0.x). I had no problems giving orders to my fighter...
  15. I

    Creating a computer-aided version of WCTO

    Check out turn 57 MP: One FF missile got fooled by a chaff pod, so it seems to be working. Another one (or was it the same?) has left the combat area without disappearing outside the hex grid, so this seems to work as well. I'm just curious as to what happened to the HS missile chasing Tango 2 -...
  16. I

    Creating a computer-aided version of WCTO

    I guess this error is reproducible, since I've had it repeatedly and it stalls game play right now, but I'll include a screenshot anyway. You can't "Report Orders to Command" right now. After you click the button, the "Orders" button will still be there in the ship's info screen. Also, in the...
  17. I

    Creating a computer-aided version of WCTO

    My favorite "fatal error" seems to be appear everytime I submit orders and hit F5 to refresh the game turn list... Sometimes it's gone if you try it again after a while, though. Oh, and I think Delta 1 is stuck. Perhaps it's just my subjective feeling due to the above error after every phase...
  18. I

    Creating a computer-aided version of WCTO

    New warning showing up in turn 53 EP: "Warning: Invalid argument supplied for foreach() in /home/agespast/www/www/avacar/phase4/weapon.php on line 195" Not sure what caused this... I gave no orders in this EP (ignoring all tailing opportunities), and there was just one FF missile fired from...
  19. I

    Creating a computer-aided version of WCTO

    Not sure about that non-object error, especially since I noticed it's present in game 1 as well! Only in phase 4, though - phase 5 works perfectly. (Except for the missile - I'll try if I can make it disappear in phase 5. Phase 4 seems to occasionally work, but it's the same non-object error...
  20. I

    Creating a computer-aided version of WCTO

    And again, non-object error. Seeing that there was a missile in the far right bottom of the screen (way off the grid), could it be that this has something to do with it? I know it should classify as an object, but then again, it shouldn't be there in the first place. ;)
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