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  1. gevatter Lars

    Wing Commander Prophecy: Secret Ops Model Update Pack

    I am currently playing WC2, so you think you are done with the mod when I start WCP? ^_^
  2. gevatter Lars

    Minecraft: TCS Victory (Survival Mode)

    Oh I tried that too....never got very far and rescaled things...then switched to creative mode and even then I dropped it at some point. I wish you more endurance with your project then I had.
  3. gevatter Lars

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    I am just playing WC2 again and when I look at SC flightmodel/combat I kinda like WC2 more. Mostly because its not so overly complicated and just the thing for one or two missions in the evening while SC/SQ42 seams more like something you have to work for and have to take more time to get into...
  4. gevatter Lars

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    About Kilrathi allies...from what I remember the Kilrathi have enslaved or destroyed everyone they meet until humanity showed up. It had something to do with the N'thrak / Nephilim prophecy that if their world ever falls the Nephilim would return to destroy all live or so. So allies...very...
  5. gevatter Lars

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Nice. Will the displays still work with some distortions from the broken glass or will they go black?
  6. gevatter Lars

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Oh man that is so much going on at the same time in the second frame. I think I spot - Weapons energy drain - Speed for Set and relative working - Shields and armor, including warning light working - Fuel seams static but its there - Autopliot (working during combat? ^_^ ) - Radar with blips...
  7. gevatter Lars

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Prefere the first ones brightness but the wavey reflection of the second.
  8. gevatter Lars

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Just a thought that I had. Since you are using a still image that shows the ship from different angles. Dosn't that also mean that the 3D model you are using to generate the images can have limitless amounts of polys and the impact on the game would be none as its in the end just an image that...
  9. gevatter Lars

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Some interface to use..that definitly helps. Looking it lines of codes mades me dizzy ^_^
  10. gevatter Lars

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    How accessible will your framework be Howard? I have never gone into programming or taken a look at unity. Will there be some grapic interface to work with? Will you provide some form of manual or templates to work with?
  11. gevatter Lars

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    Damn that looks so good allready. I would play it. Have you consideret 21:9 support?
  12. gevatter Lars

    Rebel Galaxy Outlaw!

    As I said, I will buy at the Epic store or whoever gives the dev the biggest share in a year, when its not exclusive anymore. I just think that exclusive titles are a bad practice that needs to be stopped. Have a fair competition where stores try to provide the best service they can and the...
  13. gevatter Lars

    Rebel Galaxy Outlaw!

    Howard your style shines a bit through I think. Looking at the screenshots I thought "That looks familiar". Now I know why ^_^ Also this seams to be what I was hopeing for StarCitizen to be when it was originaly pitched. I will keep an eye out for it. I am a bit sad that it will be Epic...
  14. gevatter Lars

    Space Sim First Look: Rebel Galaxy Outlaw (May 25, 2019)

    From the trailers Rebel Galaxy looks like what I wanted StarCitizen to be / imagned what it would be back when I backed SC. Rebel Galaxy is also the first titles that makes me thing about the Epic launcher. So far not even Metro or any other title made me concider Epics launcher...job well done...
  15. gevatter Lars

    Gauging interest in a remaster

    Nice a WC4 rework...please keep it going the screenshots look quite good.
  16. gevatter Lars

    Forbes Explores Star Citizen History (May 4, 2019)

    The inverse Kinematic (I think it was called) for walking correctly down stairs or on other surfaces is another detail that could have been done later I think. Its allready in the game in a basic form, you can see it when you look down while walking down stairs, that the program tries at least...
  17. gevatter Lars

    Forbes Explores Star Citizen History (May 4, 2019)

    Yes there are some oddities in the priorities. FOIP is one. I like the idea behind it a lot, same with the loudness of other persons speaking is correct to the distance they are talking to each other, the bikes are cool and basicly everything they have are cool features but its all stuff that...
  18. gevatter Lars

    Forbes Explores Star Citizen History (May 4, 2019)

    Forbes is mainly written for investors and so Chris personal live is kinda relevant. Still its allways the question of how to present such informations. You can just list the facts and let everyone else make up what he thinks about it or give it an emotional direction. The later part seams to...
  19. gevatter Lars

    Forbes Explores Star Citizen History (May 4, 2019)

    Yes he played with the feelings/wishes of a new WC as a markeing tool and I have to say I feel for it and Quarto is right that Chris indeed told people, sometimes kinda vague, that he will make the game HE wants to make not what we want it to be. That includes all the stuff he cramps into it...
  20. gevatter Lars

    Forbes Explores Star Citizen History (May 4, 2019)

    I don't clearly rember what I thought back then but I think I was pretty much under the impression of what you discribed as just getting a better Wing Commander / Privateer / Freelancer. Frankly I would still be happy if they just made Freelancer 2.0 and then started to add all the stuff they...
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