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  1. HCl

    Making the Game - Part 4 (May 9, 2008)

    Wow Capn, those are some juicy CDs you have there. :) If you decide to share what you have some day, i would definitely love to take a look at it! Mario
  2. HCl

    WCP Multi on a network?

    Hey guys, Sorry for not answering sooner, i usually don't keep track of most chat zone threads, just noticed this one when Dundradal brought it to my attention. The scoreboard was only introduced on the latest version of the patch and, as Kris said, username authentication was inserted to...
  3. HCl

    Revisit Classic Fan Campaigns (November 11, 2007)

    Ah, this certainly brings back memories! :) Although i wasn't part of the development team of either Rise to Honor or SM3, i made quite a few tools for WC1 editing back in the day, so i ended up being in touch with the authors in a regular basis, helping to solve problems here and there. These...
  4. HCl

    Prophecy Movie Upgrade Patch Released (October 24, 2006)

    Glad to know the last build helped with some problems reported here:) Mincemeat: i did not touch the keyboard code, so i am assuming you accidentally hit some key at the time. However, i will be changing the patch behavior to skip the movies only when ESC is pressed, to avoid this situation...
  5. HCl

    Prophecy Movie Upgrade Patch Released (October 24, 2006)

    I just uploaded a new DLL, it should fix the issues reported by Sordid and Walter. If you're having problems, give it a try and let me know if it helps! Link.
  6. HCl

    WCP Multiplayer

    Adding more complex scenarios to WCPMP is definitely planned. The current version of the patch lacks proper support for AI ships and capships in MP scenarios, so this is mostly what is preventing complex missions from being built. These tasks are very high on my priority list, however. A...
  7. HCl

    Prophecy Movie Upgrade Patch Released (October 24, 2006)

    Thanks for all the feedback, guys! Answering individual questions: Mincemeat: Yes, it would be possible to integrate everything in the DLL instead of using DShow, and doing so would probably help solving certain issues. However, it would make the patch more complex and most likely introduce...
  8. HCl

    Editing Wing Commander III & IV

    All i know is what LOAF wrote above, so on my previous post i assumed i would only have high-quality video files and the current game EXE to work with. Of course, if a finished WCP DVD version does indeed exist, patching it will be a much simpler matter. We'll know exactly what needs to be done...
  9. HCl

    Editing Wing Commander III & IV

    Prophecy vobs? Wow, LOAF, that's truly amazing news! :D Being familiar with the video routines on the Prophecy EXE by now, i think i'll be able to cook up a patch without running into many surprises. Are you planning to post the files in the original vob format or conversions from those...
  10. HCl

    Editing Wing Commander III & IV

    Looked into my notes again ... but it turns out i never gathered much information about buildings or terrain. Looks like you'll have to fly the original missions in order to grab those missing buildings. Don't forget about the famous Black Lance Carrier (bcarrier). The game version is fully...
  11. HCl

    Editing Wing Commander III & IV

    Managed to go through my notes during the weekend, so here's some more information :) WC3: I uploaded a hex-edited version of my WC3 editor here which replaces the Bloodfang with the Ekapshi. This should make it easy taking screenshots from it. Just hex-edit the string at offset 250212...
  12. HCl

    Editing Wing Commander III & IV

    Here are the file names for WC3: darket dralthi vaktoth paktahn ktanker kdread victory ktrn ttrans (no cargo) ttransc (with cargo) ttranscs (another cargo variant) tcruiser tdest kcorv astrftr sorthak strakha tbase tfrig arrow hellcat tbolt impera (longbow) excal kasbase kcruiser kdestl...
  13. HCl

    Editing Wing Commander III & IV

    Hmm now that i think of it, i don't remember ever being able to use Thomas' WCEdit properly, but i remember people were using it without any problems back then, so i simply assumed i was doing something wrong and was never too motivated to figure out what. In any case, LOAF, looks like you'll...
  14. HCl

    Editing Wing Commander III & IV

    Ok, here is the list of object names used by WC4 that i had on my notes. If you can get Thomas' editor to read these names, the game should load them with no problems. Otherwise, you'll have to use my older WC4 editor. Incidentally, Jakub, this is more or less what you were looking for, these...
  15. HCl

    Editing Wing Commander III & IV

    Nice :) I had forgotten about the Confed Frigate, by the way. Place a few of them in a nav point, and they fill the area with missiles in no time! I think you'll be able to at least get screenshots of the Ekapshi by hex-editing my WC3 editor a bit. All you need to do is change one of the ship...
  16. HCl

    Editing Wing Commander III & IV

    Q, what you suggest is also possible, of course, but i suggested the WC3 editor because it still seems to be the most straight-forward way to take ship screenshots. Also, when i was working on my WC4 mission editor (some 8 years ago) i converted a few WC3 ships to WC4. As far as i recall, the...
  17. HCl

    Editing Wing Commander III & IV

    Using Thomas Bruckner's editor is probably the way to go for WC4. My earlier WC3/4 mission editors were a pain to use, and getting them to work properly can be a difficult, mainly due to the installation procedure involved. For WC3, however, i'd recommend a more recent WC3 mission editor i put...
  18. HCl

    Prophecy Multiplayer Project Tests Out Team Play (March 21, 2006)

    Dundradal: Keeping selected guns between rounds is in fact a planned feature but, like so many others, ended up not being implemented in the test release due to time constrains. It's simple to code, however, so expect to find it on next release!
  19. HCl

    Changing Taunts in WCP

    Yep, Pete's app would do the job just fine replacing the taunts. However, keep in mind that the current version of the Multiplayer patch will not propagate taunts to other players. Next version, maybe.
  20. HCl

    Prophecy Multiplayer Project Tests Out Team Play (March 21, 2006)

    Maverick's Soul: Implementing something similar to the "room" system you describe is planned... but it has lower priority than several other features, so don't expect it soon. In any case, all you need to do is show up on #wingnut and see who is available for a match. It's the perfect system to...
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