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  1. HCl

    Yet another WC4 victim, please help

    Download Insurgent (http://www.cccp-project.net/download.php?type=cccpi) and run a Test Render (Tools -> Test Render) on one of the WC4 VOB files. Post the output here, this will tell us what codecs are being loaded.
  2. HCl

    WC4DVD from GOG will not play!

    Apparently DirectShow is using the MS MPEG2 decoder. Your mileage may vary, but i find ffmpeg to be more stable. Lets try to make DirectShow use the ffmpeg decoder and see if it helps. The simplest way to acheive this is probably to uninstall the K-Lite codec pack and re-install it again in...
  3. HCl

    WC4DVD from GOG will not play!

    It would be useful to have some more information regarding codecs. Please download Insurgent (http://www.cccp-project.net/download.php?type=cccpi) and run a Test Render (Tools -> Test Render) on one of the WC4 VOB files and post the output here, so we have an idea of which codecs are being...
  4. HCl

    WCIV Crashes on Startup

    Hey, I freshly installed XP Home on a spare laptop I have around, a Toshiba M50. Since your log indicates a crash related to Advanced Text Services, i added support for East Asian Languages and played with IME a bit. All worked well, the game ran fine. Then i noticed a reference to...
  5. HCl

    WCIV Crashes on Startup

    Hey, I'm travelling at the moment, so i don't have access to my PC or my notes on WC4 to check a few things. However, i'd say this problem is likely an OpenGL initialization issue. You could try the following: - As Pete suggested, update your video drivers. - Go to your NVidia control panel...
  6. HCl

    Privateer 2 editing and extracting

    It turns out that the actual ship names and IDs in each mission are deflated in a DATA chunk in the MISSIONx.IFF files. I'm attaching these, in case it is useful. Indeed, you will find a few familiar names there: Can't say i recall these Papogod references, but i'm sure they appear in some...
  7. HCl

    Privateer 2 editing and extracting

    Good catch, you may actually be right! I initially suspected there could be a few markers at the Mission text used for inserting a random ship name, so i dismissed the names I did not recognize due to simply not remembering them (not having played the game for some time). Turns out that ship...
  8. HCl

    Privateer 2 editing and extracting

    Managed to make a bit more progress on text extraction. Here's a few more bits (attached): - Ran into the Wingmen descriptions chunk. It was huffman compressed, but I don't think I posted it before, so here it is, in case it is useful. - Also, I finally managed to crack that...
  9. HCl

    Privateer 2 editing and extracting

    There you go! ;) Those were actually scattered across several files. I'm not completely sure why at this point, but i'd guess it could be due to the game's mission selection mechanism (in order to give you a set of missions at various stages of the plot progression). Anyway, that should be...
  10. HCl

    Privateer 2 editing and extracting

    A couple more details regarding text compression: It seems that not only the TXT2 chunks contain compressed text. A few DATx chunks in the Booth IFF seem to contain a lot of data as well: - DAT1 contains Bios. - DAT2 contains Companies. - DAT3 contains the ship registry. - and DAT4...
  11. HCl

    Privateer 2 editing and extracting

    And here it is, a simple command-line uncompressor for P2 text, with C# source code. As often happens with my tools, this tool is meant for the more technically inclined people, as you have to supply the offset of the Huffman-compressed chunk (which may not be too obvious to everyone). Of...
  12. HCl

    Privateer 2 editing and extracting

    Hehe thanks for the positive feedback guys, glad to know you find this low-level stuff interesting! :) I was playing a bit with Matlab today, implementing a couple of details I figured out on paper, and ran the script on a couple of chunks from gameflow.iff and booth.iff. Seems to work fine...
  13. HCl

    Privateer 2 editing and extracting

    Paging Lt. Sosa... A very quick story... well, mostly as an excuse for bringing this thread back from the dead ;) Today I travelled a bit in order to enjoy easter holiday. As a matter of principle, i did not want to take my PC with me (holidays and all)... but I couldn't resist taking a...
  14. HCl

    Privateer 2 editing and extracting

    This is probably of limited interest at this point, but here's a quick update: Although i haven't located anything interesting on my notes, I managed to remember a few things about the geometry format used by P2. Made a quick script to test a few things and i'm starting to see some progress...
  15. HCl

    Privateer 2 editing and extracting

    Great thread we have here, lets try to keep it running! :) Apparently, the game might always use the same palette. Of the various GIFs AD posted that I checked, GAME.GIF and the various CV-xx-yy GIFs seem to have exactly the same 256-color palette, the only thing that varies is how those 256...
  16. HCl

    Privateer 2 editing and extracting

    I had some success in the past extracting text from the game. From what I recall, it is compressed with yet another algorithm... However, that's pretty much all I remember at the moment, the last time I've done some serious digging into the P2 EXE was probably around 1998-99. However, since...
  17. HCl

    Privateer 2 editing and extracting

    Hey that's great! Having those palette files as GIFs turns out to be pretty handy :) The most interesting thing to me is that those Palette GIFs are 256x64. An 8-bit palette is 256 colors, so this suggests that there are 64 sub-palettes, one being each row of the GIF, used for gamma...
  18. HCl

    Privateer 2 editing and extracting

    Oh yeah, the Longbow 2 community! Now i remember :) It's been a while since i participated on game modding discussions there. I helped them out sorting some LB2 file formats a few years back, and then noticed they used the same SPR format as StarLancer as well. The spr2bmp program in Flyboy's...
  19. HCl

    Privateer 2 editing and extracting

    Here's another nugget that might be of some interest:D As I previously discussed with AD, my recollection was that the RLE-based algorithm used in WC3 and StarLancer for sprite compression might be used in Privateer 2. Today I had some time to go through a few old CDs and found some of my old...
  20. HCl

    Privateer 2 editing and extracting

    Speaking of which, i extracted some MIDIs back in the day as well, they're still in my site here. It's probably the same XMIs you just extracted, I remember i also used a similar xmi2mid tool to convert the files to a more supported format. The only thing noteworthy in my mind is that i...
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