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  1. HCl

    Hellcat cockpit in the WC2 style

    Just a quick follow-up on this: after experimenting a bit, it turns out there's a byte on the stats chunks that seems to have a direct influence on how the angles are interpreted. This is good, as it means this functionality is most likely not hardcoded into the EXE as special cases for a couple...
  2. HCl

    Privateer 2: Can't talk to Angus at Interplanetary Aid

    After unzipping the patch into the P2 folder, try running darkfix.exe instead of using the GOG icon (the patch installs side-by-side with the GOG installation and doesn't override the DOS EXE). This patch is based on the Win95 exe, so it should work better. It's odd though, the DOS EXE released...
  3. HCl

    Hellcat cockpit in the WC2 style

    Hey that's awesome! I could definitely imagine Wing Commander sub-components implemented like that in a fake-3d engine. And the more I think about it, the more I'm convinced that a voxel-based terrain would have worked very well in a WC2-like engine. Glad you liked it! Yes, those are the...
  4. HCl

    Hellcat cockpit in the WC2 style

    Indeed, we need some side and rear views for the cockpit! That's something we discussed a while back but I think we kind of forgot about. Hopefully, Howie will be able to come up with some amazing art for those views, i'm really looking forward to that! :D I think i have the engine chunk more...
  5. HCl

    Hellcat cockpit in the WC2 style

    That's actually a very interesting idea. :) If polygon-based 3D did not take off the way it did, I wonder if other approaches would have been considered. For example, imagine WC1 with terrain support. A hybrid sprite / voxel engine (essentially expanding the WC1 engine with a voxel component)...
  6. HCl

    Hellcat cockpit in the WC2 style

    Unlike the later games, the FORM data is wrapped inside a VGA container, yes. The instance (in WC2) where I encountered FORM data was on animation sequences (ex. JAZZRESC.V00), where there's a FORM PAL CMAP defining a new palette at points of the animation. (this is actually very interesting...
  7. HCl

    Hellcat cockpit in the WC2 style

    Great, thanks! Looking forward to it :D On my side, i managed to finish my script in order to handle stats, and managed to implement Q's stats on the Hellcat. It has a nice feel to it (although i'll play a bit more tomorrow and compare it with a few other ships in some scenarios). The guns are...
  8. HCl

    New Privateer 2 Patch Adds Deinterlace Feature & Makes Numerous Improvements (October 1, 2013)

    Adapting these fixes to the DOS version would be possible, but technically would be more complicated due to DOS extender issues. It might be easier to tie the DOS EXE hacks to a specially modified DOSBox (been entertaining a few ideas on that regard). So, short answer, right now these fixes are...
  9. HCl

    Hellcat cockpit in the WC2 style

    (Quick reply while i'm at work :p) A good point indeed Dondragmer, i haven't thought about that. Thanks for pointing it out! :) All we need to determine is if the game logic for using the full angles is dependent on some flag on the ship file, the ship number (the Vxx file extension number...
  10. HCl

    Hellcat cockpit in the WC2 style

    A few more related thoughts: I actually like Q's stats for the Hellcat, the arguments are sound and it looks like those stats could work. I'm almost finished adapting my scripts to handle stats so i'll start playing with some numbers soon :-) Another argument in favor towards a MD/NEU Hellcat...
  11. HCl

    Hellcat cockpit in the WC2 style

    Hey, Quick reply for now, i'll comment a bit more on the stats when i leave work. It should be possible to adapt the scripts i have to support Privateer as well, the same RLE compression is used. No problem there! I'm guessing i'd be able to reuse some 90% of the current script. File...
  12. HCl

    New Privateer 2 Patch Adds Deinterlace Feature & Makes Numerous Improvements (October 1, 2013)

    Thanks for the feedback! I tried changing CD.DAT to "3" and launching the game, and I was able to confirm that the patch changes the CD to "1" if you start the game, or if you load a game immediately at the start and then go to Crius (the CD changes as you land, and the storyline video plays)...
  13. HCl

    Hellcat cockpit in the WC2 style

    Thanks for your comments! :) It's great to see this sparked some interest! A quick note on stats: each ship is limited to 16 weapon slots, which can be occupied by guns, missiles and decoys. This alone limits the amount of decoys a ship will be able to carry, so i'll probably limit the...
  14. HCl

    Hellcat cockpit in the WC2 style

    I updated my site with some info and screenshots about this. For the curious, I can tell you that the import process was two-fold: first (since i'm not an artist, basically :p) i had to get myself a set of images that I could import into WCA. Since the Realspace geometry format is pretty well...
  15. HCl

    Hellcat cockpit in the WC2 style

    Hey guys, Yeah, we've been working on a little prototype for ship importing into WC2, and i coded quite a few scripts for ship and cockpit inporting during the last few weeks. :) I've been wanting to import new ships into WC1/WC2 since I was about 16, so it took the opportunity that the day job...
  16. HCl

    New Privateer 2 Patch Adds Deinterlace Feature & Makes Numerous Improvements (October 1, 2013)

    With this patch, the CD number on CD.DAT shouldn't be an issue. Which missions aren't you seeing unless you edit it?
  17. HCl

    New Privateer 2 Patch Adds Deinterlace Feature & Makes Numerous Improvements (October 1, 2013)

    I just tried it on my work laptop, HP Elitebook 8440p, Win7 64 Professional. It worked! I did not have to tweak the patch in any way. Oceankhayne, can you check your version of virtualMIDISynth and make sure you have version 1.8.1 installed? The only thing i can think of that is probably...
  18. HCl

    New Privateer 2 Patch Adds Deinterlace Feature & Makes Numerous Improvements (October 1, 2013)

    Just a quick note regarding virtualMIDISynth: While i still didn't manage to do extensive testing, i managed to install virtualMIDISynth in my WinXP VM and download a couple of sound fonts for testing. The results were good, i didn't come across any problems (although Win95 compatibility was...
  19. HCl

    New Privateer 2 Patch Adds Deinterlace Feature & Makes Numerous Improvements (October 1, 2013)

    When you say WC-style mouse support, are you referring to the up/down axes? It's possible to invert those during spaceflight, on the options menu (Alt+O) click on Flight Model Orientation. If you mean an actual visible mouse cursor, that might still happen sometime down the road, as i'm already...
  20. HCl

    New Privateer 2 Patch Adds Deinterlace Feature & Makes Numerous Improvements (October 1, 2013)

    Thanks for the comments! Quarto: gameplay tweaks are definitely a possibility, although i'll probably prioritize fixes related to game stability. I'm with you on the endless respawn waves though.. I can't say i encounter them often, but when I do, yeah they can be annoying. Oceankhayne: thanks...
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